{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Arms of Hadar
| name = Arms of Hadar
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| races =
| races =
| granted by feats = Magic Initiate: Warlock
| granted by feats = Magic Initiate: Warlock
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s.
| granted by items = Hollow's Staff:Long Rest
| description = Prevent targets from using reactions.
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{r|reaction}}s.
| description = Prevent targets from using reactions.
| cost = action, spell1
| cost = action, spell1
| attack roll =
| attack roll =
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| range = self
| range = self
| save = STR
| save = STR
| on save = Targets still take half damage but are able to use {{Action|reaction}}s.
| on save = Targets still take half damage but are able to use {{r|reaction}}s.
| aoe = Radius
| aoe = Radius
| aoe m = 3
| aoe m = 3
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| condition duration = 1
| condition duration = 1
| condition save = STR
| condition save = STR
| condition dc = caster
| area =
| area =
| area category =
| area category =
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| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level.
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level.
| notes = The incantation for Arms of Hadar is '''Morē''', the Latin command "die!"
| notes = The incantation for Arms of Hadar is '''Morē''', the Latin command "die!"
The toolkit ID for Spell Lists is Shout_ArmsOfHadar
| video = Arms of Hadar Visuals.mp4
| video = Arms of Hadar Visuals.mp4
}}
}}
Latest revision as of 18:35, 14 December 2024
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.