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Reposition Malefactor: Difference between revisions

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(Patch 6 change.)
(Removed not on autoresolve behaviour. The change was made to the Steel Watcher's version of Reposition Malefactor and did not carry over to the weapon action version.)
 
(2 intermediate revisions by 2 users not shown)
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{{WeaponActionPage
{{Weapon action page
|name=Reposition Malefactor
|name=Reposition Malefactor
|image = Reposition Malefactor.webp
|controller icon = Reposition Malefactor Icon.webp
|icon = Reposition Malefactor Unfaded Icon.webp
|description=Pulls the creature {{Distance|m=9|ft=30}} closer to you if it fails a {{Saving throw|Dex|dc=15}}.
|description=Pulls the creature {{Distance|m=9|ft=30}} closer to you if it fails a {{Saving throw|Dex|dc=15}}.
|condition save=DEX Save
|condition save=DEX Save
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* The {{Saving throw|dex}} to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your [[Difficulty Class|spell DC]]. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15).
* The {{Saving throw|dex}} to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your [[Difficulty Class|spell DC]]. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15).
* Unlike most weapon actions, '''Reposition Malefactor''' does not need to recharge.
* Unlike most weapon actions, '''Reposition Malefactor''' does not need to recharge.
* As of Patch 6, this action autosucceeds on allies and does no damage to them.
}}
}}

Latest revision as of 19:08, 10 June 2024

Reposition Malefactor.webp

Reposition Malefactor is a weapon action granted by Hellfire Engine Crossbow.

Description

Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15  Dex saving throw.

Properties

Cost
Action
Damage
1/2 Normal weapon damage
Details
DEX Save
 Range: Normal weapon range

How to learn

Granted by the weapons:

Notes

  • Reposition Malefactor does not use an Attack roll to determine if it hits.
  • The Dexterity saving throw to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your spell DC. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15).
  • Unlike most weapon actions, Reposition Malefactor does not need to recharge.