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Wet (Condition): Difference between revisions
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(→Notes: Frankly I hope this is just temporary and will be changed.) |
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{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
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* [[Damage_Types#Resistance|Resistant]] to {{DamageType|Fire}} damage. | * [[Damage_Types#Resistance|Resistant]] to {{DamageType|Fire}} damage. | ||
* [[Damage Types#Vulnerability|Vulnerable]] to {{DamageType|Lightning}} and {{DamageType|Cold}} damage. | * [[Damage Types#Vulnerability|Vulnerable]] to {{DamageType|Lightning}} and {{DamageType|Cold}} damage. | ||
| stack id = WET | |||
| stack priority = 10 | |||
| properties = DisableCombatlog, DisableOverhead | |||
| status groups = SG_Surface | |||
}} | }} | ||
== Notes == | == Notes == | ||
*Combining this with {{cond|chilled}} will replace both conditions and make the target {{cond|Frozen}}. However, the target must be first chilled, and only then made wet, otherwise it will not freeze. | *Combining this with {{cond|chilled}} will replace both conditions and make the target {{cond|Frozen}}. However, the target must be first chilled, and only then made wet, otherwise it will not freeze. | ||
*Characters who become Wet will wash off any blood and dirt that has accumulated on them and their | *Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armour. | ||
*Wet entities who are resistant to {{DamageType|Lightning}} and/or {{DamageType|Cold}} damage will have their resistances negated, but vulnerability will not be applied to the respective element. | *Wet entities who are resistant to {{DamageType|Lightning}} and/or {{DamageType|Cold}} damage will have their resistances negated, but vulnerability will not be applied to the respective element. |
Latest revision as of 00:00, 9 May 2024
Properties
WET
: 10 :
Conditions with the same stack ID
Conditions with the stack ID WET
, only one of these can be applied at the same time:
Condition | Effects |
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After 5 turns:
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Sources of Wet
Notes[edit | edit source]
- Combining this with will replace both conditions and make the target . However, the target must be first chilled, and only then made wet, otherwise it will not freeze.
- Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armour.
- Wet entities who are resistant to Lightning and/or Cold damage will have their resistances negated, but vulnerability will not be applied to the respective element.