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Status properties/MultiplyEffectsByDuration: Difference between revisions

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{{Status property page
{{Status property page
| name = MultiplyEffectsByDuration
| name = MultiplyEffectsByDuration
| description = The effects conditions with this property are multiplied by the amount of turns remaining.
| description = Conditions with this property have their effects multiplied by the amount of turns remaining.
}}
}}

Latest revision as of 11:26, 20 February 2024

MultiplyEffectsByDuration is a status property. Conditions with this property have their effects multiplied by the amount of turns remaining.

List of conditions with MultiplyEffectsByDuration[edit source]

Condition Effects

Ability Drain: Dexterity (Condition) Ability Drain: Dexterity

Ability Drain: Strength (Condition) Ability Drain: Strength

Arcane Acuity (Condition) Arcane Acuity

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Arcane Ward (Condition) Arcane Ward

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

Devoured Intellect (Condition) Devoured Intellect

Force Conduit (Condition) Force Conduit

  • Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage against the affected entity is reduced by 1 per turn remaining.
  • If the entity takes damage while it has 5 or more turns remaining, it deals 1d4Damage TypesForce damage in a 6 m / 20 ft radius.
  • Force Conduit has a maximum Duration: 7 turns.

Frenzied Strain (Condition) Frenzied Strain

  • Using Frenzied Strike Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a -1 penalty on Attack Rolls for every stack.
  • All stacks are removed when Frenzy Frenzy ends.

Mental Fatigue (Condition) Mental Fatigue

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.

Momentum (Condition) Momentum

  • Spurred on by a sense of urgency. Movement Speed increased by 1.5 m / 5 ft per remaining duration of this effect.
  • Removed when Restrained Restrained, Condition Type Icon.pngIncapacitated, Condition Type Icon.pngProne, or slowed down.
  • Momentum has a maximum Duration: 5 turns.

Radiating Orb (Condition) Radiating Orb

  • Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.

Reeling (Condition) Reeling

  • Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.

Reverberation (Condition) Reverberation

  • When the entity has 5 or more turns of Reverberation, it takes 1d4Damage TypesThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.

Wrath (Condition) Wrath

  • You have a +1 bonus to damage with melee weapons for every turn this condition has remaining.