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Gresh: Difference between revisions

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{{Infobox statistics
{{PageSeo
| description = Warrior Gresh is a Goblin Warrior found in the Underground Passage in Act One. He is the leader of a small group of goblin scouts who have captured Findal.
| image = Warrior Gresh.png
}}
{{Infobox creature
| name = Warrior Gresh
| name = Warrior Gresh
| image =  
| image = <gallery>
Warrior Gresh.png|In-game
Portrait Gresh.png|Portrait
</gallery>
| race = [[Goblin]]
| race = [[Goblin]]
| size = Small
| size = [[Small]]
| type = Humanoid
| type = [[Humanoid]]
| armour_class = 13
| archetype = [[Goblin Warrior]]
| hit_points = 15
| faction = [[Cult of the Absolute]]
| hit_points_tactician = 19
| class = [[Fighter]]
| movement_speed_meters = 9
| ac = 13
| movement_speed_feet = 30
| hp = 15
| weight_kg = 35
| e hp = 10
| weight_lb =
| t hp = 19
| movement m = 9
| xp = 15
| weight kg = 35
| level = 2
| level = 2
| str = 12
| str = 12
Line 19: Line 29:
| wis = 8
| wis = 8
| cha = 8
| cha = 8
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Fury of the Small, Opportunity Attack
| athletics = 1
| acrobatics = 1
| perception = -1
}}
'''Warrior Gresh''' is a [[Goblin Warrior]] found in the [[Underground Passage]] in [[Act One]]. He is the leader of a small group of scouts who have captured {{CharLink|Findal}}.


| feature1_name = Darkvision
== Involvement ==
| feature1_description = Can see in the dark up to 12m.
=== Act One ===
| feature2_name = Opportunity Attack
Upon entering the Underground Passage, the party will find Gresh, {{CharLink|Gurza}}, {{CharLink|Torrack}}, and {{CharLink|Worm}} discussing the fate of their fellow [[Goblin]]s. One of the [[Druid]]s of the [[Emerald Grove]], Findal, lies unconscious nearby. While the other Goblins discuss new torture methods, Gresh asserts that they still need answers from their hostage. Presumably, Findal fell unconscious during an interrogation.
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Fury of the Small
| feature3_description = When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
}}'''Warrior Gresh''' is a [[Goblin]] [[Goblin Warrior]] found in the [[Underground Passage]] in [[Act One]]. He is the leader of a small group of goblin scouts who have captured [[Findal]].


Unlike other [[Goblin|Goblins]] that can be talked out of fighting by [[Ability check|ability checks]] or cowed by a [[Drow]] player character, Gresh will always be hostile after a brief conversation. He will ridicule [[Sazza]] as a failure if she is with the party.
Regardless of the party's interactions with Gresh, he is always hostile to the party and cannot be persuaded to release Findal nor allow them safe passage. If {{CharLink|Sazza}} is with the party, he ridicules her as a failure.
==Attacks and abilities==
{{Feature box|name=Main Hand Attack|Uses {{RarityItem|Greataxe}}


{{Action}}
== Combat ==
{{Attack Roll}}: +3
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Greataxe}}
{{Feature box|Menacing Attack (Melee)}}
{{Feature box|Throw Stone}}


{{DamageInfo|count=1|die=12|type=Slashing|plus=1}}
== Notes ==
{{notebegin}}
* Gresh grants 15 [[Experience|XP]] when killed.
{{noteend}}


*Can use [[Weapon Actions]].}}{{Feature box|name=Menacing Attack (Melee)|Possibly {{Cond|Frightened|Frightens}} your target. They'll have [[Disadvantage]] on [[Ability Checks]] and [[Attack Rolls]] and they cannot move.
{{Emerald Grove}}
 
[[Category:Goblins]]
{{Cond|Frightened}} 2 Turns
[[Category:Humanoids]]
 
[[Category:Characters]]
{{Attack Roll}} + 3
[[Category:Characters in the Emerald Grove]]
 
[[Category:Characters in Act One]]
{{DamageInfo|count=1|die=12|type=Slashing|plus=1}} +
[[Category:Fighters]]
{{DamageInfo|count=1|die=8|type=Slashing}}
 
{{Recharge|Per battle}}
 
{{Saving Throw|WIS|dc=8}}}}{{Feature box|name=Throw Stone|{{Action}}
 
{{Attack Roll}}: +3{{DamageInfo|count=1|die=4|type=Bludgeoning|plus=1}}
 
{{Range|m=18|ft=60}}}}{{NavEmeraldGrove}}

Latest revision as of 00:20, 23 November 2024

Warrior Gresh is a Goblin Warrior found in the Underground Passage in Act One. He is the leader of a small group of scouts who have captured Findal Findal.

Involvement[edit | edit source]

Act One[edit | edit source]

Upon entering the Underground Passage, the party will find Gresh, Gurza Gurza, Torrack Torrack, and Worm Worm discussing the fate of their fellow Goblins. One of the Druids of the Emerald Grove, Findal, lies unconscious nearby. While the other Goblins discuss new torture methods, Gresh asserts that they still need answers from their hostage. Presumably, Findal fell unconscious during an interrogation.

Regardless of the party's interactions with Gresh, he is always hostile to the party and cannot be persuaded to release Findal nor allow them safe passage. If Sazza Sazza is with the party, he ridicules her as a failure.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal normal weapon damage + 1d8Damage TypesWeapon damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range
Generic Damage.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Notes[edit | edit source]

  • Gresh grants 15 XP when killed.