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Dying (Condition): Difference between revisions
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HarveyPekar (talk | contribs) No edit summary |
(Added 'prevents healing' (i have only tried it once with healing word though...)) |
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{{Condition page|effects=* This creature is dying. It will not move, take actions, or respond to damage in any way. | {{Condition page | ||
* Attacks at melee range are guaranteed to hit. Ranged attacks have {{Advantage}}.|notes=* This condition has no in-game description. | | effects = * This creature is dying. It will not move, take actions, or respond to damage in any way. | ||
* Affects the [[mind flayer]] in the [[Nautiloid Wreck]] at {{coords|177|323}}.|suppress sources=asdf}} | * Attacks at melee range are guaranteed to hit and be [[critical hit]]s. Ranged attacks have {{Advantage}}. | ||
| notes = * This condition has no in-game description. | |||
* Affects the [[mind flayer]] in the [[Nautiloid Wreck]] at {{coords|177|323}}. | |||
* (Unconfirmed, needs more thorough tests) Seems to prevent healing. | |||
| suppress sources = asdf | |||
}} |
Latest revision as of 10:54, 9 July 2024
- This creature is dying. It will not move, take actions, or respond to damage in any way.
- Attacks at melee range are guaranteed to hit and be critical hits. Ranged attacks have Advantage.
Notes
- This condition has no in-game description.
- Affects the mind flayer in the Nautiloid Wreck at X: 177 Y: 323.
- (Unconfirmed, needs more thorough tests) Seems to prevent healing.