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The Emperor/Combat: Difference between revisions

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| description = This page focuses on The Emperor's behavior during combat and how to fight him.
| description = This page focuses on The Emperor's behavior during combat and how to fight him.
| image = Edward-vanderghote-emperor.webp
| image = Edward-vanderghote-emperor.webp
}}{{Infobox statistics
}}{{Infobox creature
| image = Emperor Model.png
| image = Emperor Model.png
| imagesize = 0.8
| imagesize = 0.8
| type=Aberration
| type=[[Aberration]]
| iniative = +2
| prof bonus = +4
| str=12
| str=12
| dex=10
| dex=14
| con=10
| con=15
| int=22
| int=21
| wis=18
| wis=17
| cha=10
| cha=19
| int_save_proficiency  = yes
| int save prof = yes
| wis_save_proficiency = yes
| wis save prof = yes
| cha_save_proficiency = yes
| cha save prof = yes
| initiative = +2
| initiative = +2
| level=12
| level = 12
| hit_points=140
| hp = 140
| armour_class=18
| t hp  = 182
| movement_speed_meters = 9
| ac=18
| movement_speed_feet =30
| movement m = 9
| size=Medium
| size=[[Medium]]
| weight_kg = 50
| weight kg = 60
| weight_lb = 120
| passives = Arcane Enchantment (+1), Imperial Retaliation, Magic Resistance, Opportunity Attack
}}
}}
{{Tab
{{Tab
|one=The Emperor
|one=The Emperor
|one-name=The Emperor
|one-name=Overview
|two=The Emperor/combat
|two=The Emperor/combat
|two-name=Combat
|two-name=Combat
Line 34: Line 36:
|three-name=Dream Guardian
|three-name=Dream Guardian
}}
}}
This page focuses on [[the Emperor]]'s behaviour during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
This page focuses on the [[the Emperor|Emperor's]] behavior during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.


The Emperor possesses a number of [[illithid]] abilities commonly used by other mind flayers, and in some encounters will have other unique abilities with special functions.
The Emperor possesses a number of [[illithid]] abilities commonly used by other mind flayers, and in some encounters will have other unique abilities with special functions.


== Actions ==
== Attacks and Abilities ==


===Common===
===Class Actions===
* [[Opportunity Attack]] (Main Hand Attack)
{{feature box|Extract Brain}}
* [[Telekinesis]]
{{feature box|Levitate (Illithid Power)}}
{{feature box|Mind Blast}}
{{feature box|Mind Flayer Domination}}
{{feature box|Shield of Thralls}}
{{Feature box|Tentacle Whip (Illithid)}}


===Notable or Unique===
===Spells===
* [[Levitate]]
{{feature box|Evard's Black Tentacles}}
* [[Mind Blast]]
{{feature box|Power Word Kill}}
* [[Tentacle Whip]]
{{feature box|Sleep}}
* [[Mind Flayer Domination]]
{{feature box|Slow}}
{{feature box|Telekinesis}}
 
If the party chose to give the {{MdRarityItem|Triune Netherstone}} to the Emperor:
{{feature box|Karsus' Compulsion}}


==Conditions==
==Conditions==
This information is not specified on [[The Emperor]]'s Examine page, but has resulted from contributor testing. If this information varies depending on whether The Emperor is hostile, allied, or neutral, then please ''specify'' this in the applicable section.  
This information is not specified on the [[The Emperor|Emperor's]] Examine page, but has resulted from testing. If this information varies depending on whether the Emperor is hostile, allied, or neutral, then please ''specify'' this in the applicable section.  
 
<!--
===Immunities===
===Immunities===
'''Immunities''' include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.
'''Immunities''' include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.
Line 61: Line 71:
* Dazed
* Dazed
* Is marked as an "Invalid Target" when attempting to use the melee ability [[Backbreaker]], for reasons unknown.-->
* Is marked as an "Invalid Target" when attempting to use the melee ability [[Backbreaker]], for reasons unknown.-->
===Vulnerabilities===
===Vulnerabilities===
'''Vulnerabilities''' include specific named Conditions that ''can be afflicted'' onto this character, even if the chance of ''successfully'' afflicting this condition on the character is really, really low.
'''Vulnerabilities''' include specific named Conditions that ''can be afflicted'' onto this character, even if the chance of ''successfully'' afflicting this condition on the character is really, really low.


''The Emperor can be affected by all of the following Conditions:''
''The Emperor can be affected by all of the following Conditions:''
* Sluggardly
* {{Cond|Shredded Armour}}
* Shredded Armour
* {{Cond|Sleeping}}
* {{Cond|Sluggardly}}


== Encounters ==
== Encounter details==
This section is a list of specific combat encounters where The Emperor gets added into the initiative, and any specific differences about how The Emperor can behave in each combat encounter.  
This section is a list of specific combat encounters where The Emperor gets added into the initiative, and any specific differences about how The Emperor can behave in each combat encounter.  


===Help Your Protector - Astral Plane===
===Astral Plane===
This encounter is triggered by the quest [[Help Your Protector]] during Act Three.
This encounter is triggered by the quest [[Help Your Protector]] during Act Three.
* Even if friendly, the player cannot ''control'' his actions like a companion or summon.
* Even if friendly, the player cannot ''control'' his actions like a companion or summon.
* When the Emperor takes enough damage, they will use at least one [[Potion of Superior Healing]]. Inventory has not been verified to determine how many of these potions are available.
* When the Emperor takes enough damage, they will use at least one {{SmRarityItem|Potion of Superior Healing}}. Up to 2 of these potions are available but using them here means the Emperor will not have them during later encounters.
 
Things to know about The Emperor's behavior in this fight:
* When The Emperor's hit points reach 0, the combat encounter immediately ends and triggers a cutscene. Details of this cutscene are intentionally omitted from this page, because this page is about combat information.
 
===Confront the Elder Brain - Upper City===
When it is finally time to [[Confront the Elder Brain]], the Emperor can proceed as the player's ally during this final mixture of open-world and combat gameplay. The Emperor will be attached to one character like a summon for the duration of this experience.
 
As soon as cutscenes end, the player is able to "switch to" the view of The Emperor like any other summon or friendly character. All of his Hotbar buttons are found on the "Common" Tab.
 
This version of The Emperor has access to:
* 2x Potions of Angelic Reprieve (but no other inventory)
* ''Common Actions of:'' Dash, Hide, Disengage, Jump, Main Hand Attack, and Topple
* ''Common Spells of:'' [[Telekinesis]], [[Chain Lightning]], [[Evard's Black Tentacles]], [[Mind Blast]],
* ''Illithid / Mind Flayer abilities of:'' [[Tentacle Whip]], [[Extract Brain]], [[Potent Concentrated Blast]], [[Mind Flayer Domination]]


Depending on the player's choices, the Emperor ''may'' also have access to:
NOTE:
* [[Karsus' Compulsion]]
* If The Emperor's hit points reach 0, the combat encounter immediately ends and a cutscene triggers. This results in a "Game Over" screen.


Things to know about The Emperor's behavior in this fight:
===The Upper City===
When it is finally time to [[Confront the Elder Brain]], the Emperor can proceed as the player's ally during this final mixture of open-world and combat gameplay. The Emperor will be attached to one character like a summon for the duration of this battle.
* When The Emperor's hit points reach 0, they will become "downed" like any other controllable ally, and will make death saving throws.
* When The Emperor's hit points reach 0, they will become "downed" like any other controllable ally, and will make death saving throws.


===Confront the Elder Brain - Atop===
===Atop the Netherbrain===
''Name of this encounter truncated to make the Table of Contents easier to read''
====Ally====
* The Emperor has all of the same abilities as the Upper City encounter.
* The Emperor can be downed, and can ''die'', but revivify and resurrection methods are allowed. On death then resurrection, for some reason, any unused potions of angelic reprieve will be dropped on the ground.{{verify}}
** The Emperor can be downed, and can ''die'', but revivify and resurrection methods are allowed. On death then resurrection, for some reason, any unused potions of angelic reprieve will be dropped on the ground.
* The Emperor is capable of casting spells off of some, but not all scrolls, if players open up the group inventory screen while the Emperor is actively selected, and right-mouse-clicks on the scroll item (PC Platforms only). The criteria allowing or disallowing the use of a scroll is unclear.
** The Emperor is capable of casting spells off of some, but not all scrolls, if players open up the group inventory screen while the Emperor is actively selected, and right-mouse-clicks on the scroll item (PC Platforms only). The criteria allowing or disallowing the use of a scroll is unclear.


==Notes and References==
====Enemy====
<references></references>
* As an enemy, the Emperor will start combat with the {{cond|Volatile Shield}} condition.

Latest revision as of 13:13, 10 November 2024

This page focuses on the Emperor's behavior during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.

The Emperor possesses a number of illithid abilities commonly used by other mind flayers, and in some encounters will have other unique abilities with special functions.

Attacks and Abilities[edit | edit source]

Class Actions[edit | edit source]

Generic Multiattack.webp
Extract Brain Extract Brain ()
+
D6 Healing.png 6d6 (6~36) hit points

Try to extract the brain of a Stunned or Unconscious creature.

 Melee: 1.5 m / 5  ft
Recharge: Per Turn
Fly Illithid Power.webp
Levitate (Illithid Power) Levitate (Illithid Power) ()
Float effortlessly to a destination.
 Range: 18 m / 60 ft
Recharge: Per Turn
Mind Blast.webp
Mind Blast Mind Blast ()

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

INT Save
AoE: 14 m / 47 ft (Cone)
Recharge: Long rest
Dominate Person.webp
Mind Flayer Domination Mind Flayer Domination ()
Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the Saving throw against your domination.
INT Save
 Range: 18 m / 60 ft
Shield of Thralls.webp
Shield of Thralls Shield of Thralls ()

Conjure a volatile shield around yourself or an ally, granting the target HP Icon.png 10 temporary hit points.

If these temporary hit points are lost due to incoming damage, the shield bursts, possibly Stunning Stunning nearby foes.

 Range: 9 m / 30 ft
Recharge: Short rest
Generic Physical.webp
Tentacle Whip Tentacle Whip ()
D10 Psychic.png 2d10 + 4 (6~24) Damage TypesPsychic

Lash out with your tentacles and possibly Stun your target.

INT Save
 Melee: 1.5 m / 5  ft

Spells[edit | edit source]

Evard's Black Tentacles.webp
Evard's Black Tentacles Evard's Black Tentacles ()
D6 Bludgeoning.png 3d6 (3~18) Damage TypesBludgeoning

Tentacles sprout from the ground, turning the area into Difficult Terrain Difficult Terrain, attacking and Smothering Smothering creatures within.

STR Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Power Word Kill.webp
Power Word Kill Power Word Kill ()
Compel an enemy with 100 Hit Points or fewer to die instantly. Limited to one use only.
 Range: 18 m / 60 ft
Sleep.webp
Sleep Sleep ()
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft
Slow.webp
Slow Slow ()
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft
Telekinesis.webp
Telekinesis Telekinesis ()

Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot.

Heavier items deal more damage.

STR Save
 Range: 18 m / 60 ft

If the party chose to give the Triune Netherstone to the Emperor:

Karsus' Compulsion.webp
Karsus' Compulsion Karsus' Compulsion ()
Channel the stones' magic to control the Crown of Karsus and dominate the Netherbrain. The caster must channel channel this spell until their next turn for it to take effect.
 Range: 6 m / 20 ft

Conditions[edit | edit source]

This information is not specified on the Emperor's Examine page, but has resulted from testing. If this information varies depending on whether the Emperor is hostile, allied, or neutral, then please specify this in the applicable section.

Vulnerabilities[edit | edit source]

Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is really, really low.

The Emperor can be affected by all of the following Conditions:

Encounter details[edit | edit source]

This section is a list of specific combat encounters where The Emperor gets added into the initiative, and any specific differences about how The Emperor can behave in each combat encounter.

Astral Plane[edit | edit source]

This encounter is triggered by the quest Help Your Protector during Act Three.

  • Even if friendly, the player cannot control his actions like a companion or summon.
  • When the Emperor takes enough damage, they will use at least one Potion of Superior Healing. Up to 2 of these potions are available but using them here means the Emperor will not have them during later encounters.

NOTE:

  • If The Emperor's hit points reach 0, the combat encounter immediately ends and a cutscene triggers. This results in a "Game Over" screen.

The Upper City[edit | edit source]

When it is finally time to Confront the Elder Brain, the Emperor can proceed as the player's ally during this final mixture of open-world and combat gameplay. The Emperor will be attached to one character like a summon for the duration of this battle.

  • When The Emperor's hit points reach 0, they will become "downed" like any other controllable ally, and will make death saving throws.

Atop the Netherbrain[edit | edit source]

Ally[edit | edit source]

  • The Emperor can be downed, and can die, but revivify and resurrection methods are allowed. On death then resurrection, for some reason, any unused potions of angelic reprieve will be dropped on the ground.[Needs Verification]
  • The Emperor is capable of casting spells off of some, but not all scrolls, if players open up the group inventory screen while the Emperor is actively selected, and right-mouse-clicks on the scroll item (PC Platforms only). The criteria allowing or disallowing the use of a scroll is unclear.

Enemy[edit | edit source]

  • As an enemy, the Emperor will start combat with the Volatile Shield Volatile Shield condition.