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Wrath of the Storm: Thunder: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| image = Wrath of the Storm Thunder.webp | | image = Wrath of the Storm Thunder.webp | ||
| summary = '''Wrath of the Storm: Thunder''' is a | | summary = '''Wrath of the Storm: Thunder''' is a [[Tempest Domain]] Cleric passive feature and reaction. It allows the Cleric to strike back at an attacking creature using a {{action|reaction}}, doing {{DamageType|Thunder}} damage. | ||
| description = If a nearby enemy attacks you, you can retaliate with a burst of thunder that deals {{DamageText|2d8|Thunder}} damage. | | description = If a nearby enemy attacks you, you can retaliate with a burst of thunder that deals {{DamageText|2d8|Thunder}} damage. | ||
| extra description = On Save: Target still takes half damage. | |||
| cost = reaction | | cost = reaction | ||
| concentration = | | concentration = | ||
Line 22: | Line 22: | ||
| higherlevels = | | higherlevels = | ||
| class learns at level 1 = Tempest Domain | | class learns at level 1 = Tempest Domain | ||
| notes = | | notes = | ||
* The conditions for triggering this reaction are: | * The conditions for triggering this reaction are: |
Latest revision as of 15:42, 29 July 2024
Wrath of the Storm: Thunder is a Tempest Domain Cleric passive feature and reaction. It allows the Cleric to strike back at an attacking creature using a Reaction, doing Thunder damage.
Description
If a nearby enemy attacks you, you can retaliate with a burst of thunder that deals 2d8Thunder damage.
On Save: Target still takes half damage.
Properties
- Cost:
- Reaction
- Damage:
- 2d8 (2~16) Thunder
- Details:
- Range: 2 m / 7 ft
- DEX Save (Spell save DC) (On Save: Damage is halved)
How to learn
Classes:
- Class level 1: Tempest Domain
Notes
- The conditions for triggering this reaction are:
- Attacker is within 2 m / 7 ft. This means enemies with longer reach can attack you without triggering the reaction. Also, will often land after you have left the 2 m / 7 ft range, even against enemies with normal melee range.
- Attack does damage. This means completely negating the attack damage with abilities like will prevent the reaction from triggering.
- Attack hits. This means that the reaction cannot trigger on an attack that misses but still does damage such as .