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Rage: Bear Heart (Condition): Difference between revisions
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{{ConditionPage | |||
| effects = | | effects = | ||
* Deals an additional 2 damage with melee and improvised weapons, and when throwing objects. | * Deals an additional 2 damage with melee and improvised weapons, and when throwing objects. | ||
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| properties = | | properties = | ||
UnavailableInActiveRoll | UnavailableInActiveRoll | ||
| grants = | |||
End Rage | |||
| notes = | | notes = | ||
* The bonus damage does not increase to 3 at level 9 like the normal version of {{Cond|Rage}}. | * The bonus damage does not increase to 3 at level 9 like the normal version of {{Cond|Rage}}. | ||
* The resistance component of this effect is not impeded by heavy armour. | * The resistance component of this effect is not impeded by heavy armour. | ||
}} | }} |
Latest revision as of 23:21, 7 May 2024
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to all damage except Psychic damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Properties
RAGE
: end of turn
: 2 :
Grants:
Notes
- The bonus damage does not increase to 3 at level 9 like the normal version of .
- The resistance component of this effect is not impeded by heavy armour.
Conditions with the same stack ID
Conditions with the stack ID RAGE
, only one of these can be applied at the same time:
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Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. |
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