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Sanctuary: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Sanctuary | | name = Sanctuary | ||
Line 8: | Line 7: | ||
| summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks. | | summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks. | ||
| description = You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. | | description = You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. | ||
| extra description = Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area. | |||
Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area. | |||
| class learns at level 1 = Cleric | | class learns at level 1 = Cleric | ||
| class learns at level 3 = Oath of Devotion:Oath Spell | | class learns at level 3 = Oath of Devotion:Oath Spell | ||
Line 17: | Line 15: | ||
| cost = bonus, spell1 | | cost = bonus, spell1 | ||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| condition = Sanctuary | | condition = Sanctuary | ||
| condition duration = 10 | | condition duration = 10 | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = * {{SAI|Throw}} is considered a harmful action so throwing anything including healing potions, will end your sanctuary. | ||
* {{SAI|Throw}} is considered a harmful action so throwing anything including healing potions, will end your sanctuary. | * Weapon attacks do not count as harmful unless they hit or damage something. | ||
* Damaging yourself will | * Performing a {{SAI|Shove}} will break the sanctuary effect of the person shoving. | ||
* Damaging yourself will break sanctuary. This includes the things listed below: | |||
* If someone takes damage in a surface you created, you will lose sanctuary even if you created it in a previous round. | * If someone takes damage in a surface you created, you will lose sanctuary even if you created it in a previous round. | ||
* If someone takes damage from a condition you applied, you will lose sanctuary even if you applied it in a previous round. | * If someone takes damage from a condition you applied, you will lose sanctuary even if you applied it in a previous round. | ||
** This includes conditions applied from surfaces you created, like {{Cond|Poisoned}} or {{Cond|Burning}}. | ** This includes conditions applied from surfaces you created, like {{Cond|Poisoned}} or {{Cond|Burning}}. | ||
** This does not include conditions if the damage is not attributed to the person with sanctuary, like {{Cond|Singing Sword: Shriek}}. | ** This does not include conditions if the damage is not attributed to the person with sanctuary, like {{Cond|Singing Sword: Shriek}}. | ||
* Reactions affecting enemies such as {{SAI|Counterspell}} or {{SAI|Cutting Words}} break Sanctuary. | |||
** This does not include {{SAI|Portent Die}} which does NOT break Sanctuary, even if used on enemy rolls. | |||
* Damage dealt by summons you control does not break sanctuary. | * Damage dealt by summons you control does not break sanctuary. | ||
** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}. | ** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}. | ||
* {{SAI|Hypnotic Gaze}} does not break sanctuary. | * {{SAI|Hypnotic Gaze}} does not break sanctuary. | ||
* {{SAI|Gust of Wind}} and {{SAI|Chromatic Orb}} does not break sanctuary. | * {{SAI|Gust of Wind}} and {{SAI|Chromatic Orb}} does not break sanctuary as long as you don't deal damage. | ||
** {{SAI|Chromatic Orb: Acid}} and {{SAI|Chromatic Orb: Cold}} both have surfaces that don't deal damage, and can be used by shooting the ground. | ** {{SAI|Chromatic Orb: Acid}} and {{SAI|Chromatic Orb: Cold}} both have surfaces that don't deal damage, and can be used by shooting the ground. | ||
* {{SAI|Sleet Storm|c= | * {{SAI|Sleet Storm|c=16}} does not break sanctuary. | ||
* Neither {{SAI|Moonbeam|c=16}} nor {{SAI|Move Moonbeam}} breaks sanctuary even if you successfully deal damage. | |||
* {{MdRarityItem|Obsidian Laced Robe}} and {{MdRarityItem|Circlet of Psionic Revenge}} do not break sanctuary when they do damage when you succeed on saving throws. | |||
* The incantation for Sanctuary is ''mactē virtutē'', Latin for "with great virtue". | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Sanctuary|long}} | * {{FRWiki|Sanctuary|long}} |
Latest revision as of 09:05, 19 November 2024
Sanctuary is a level 1 abjuration spell. This spell allows spellcasters to ward themselves or an ally against enemy attacks.
Description
You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.
Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.
Properties
- Cost
- Bonus action + Level 1 Spell Slot
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Sanctuary
Duration: 10 turns
- Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive for 1 turn.
How to learn
Classes:
- Class Level 1: Cleric
- Class Level 3: Oath of Devotion (Oath Spell)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Notes
- is considered a harmful action so throwing anything including healing potions, will end your sanctuary.
- Weapon attacks do not count as harmful unless they hit or damage something.
- Performing a will break the sanctuary effect of the person shoving.
- Damaging yourself will break sanctuary. This includes the things listed below:
- If someone takes damage in a surface you created, you will lose sanctuary even if you created it in a previous round.
- If someone takes damage from a condition you applied, you will lose sanctuary even if you applied it in a previous round.
- This includes conditions applied from surfaces you created, like or .
- This does not include conditions if the damage is not attributed to the person with sanctuary, like .
- Reactions affecting enemies such as
- This does not include which does NOT break Sanctuary, even if used on enemy rolls.
or break Sanctuary.
- Damage dealt by summons you control does not break sanctuary.
- This includes things like , and .
- does not break sanctuary.
- and both have surfaces that don't deal damage, and can be used by shooting the ground.
and does not break sanctuary as long as you don't deal damage.
- does not break sanctuary.
- Neither nor breaks sanctuary even if you successfully deal damage.
- Obsidian Laced Robe and Circlet of Psionic Revenge do not break sanctuary when they do damage when you succeed on saving throws.
- The incantation for Sanctuary is mactē virtutē, Latin for "with great virtue".
External Links[edit | edit source]
- Sanctuary on the Forgotten Realms Wiki