Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Guidance | Divination | Cleric Druid |
1.5m | The target gains +1d4 bonus to Ability checks. Duration: 10 turns |
(Created page with "__TOC__ {{#lst:User:Toancaro/List of utilities spells/Variables|variables}} ==Ability check buff spells== {{#arrayunion: joinORItems | spellsAbilityCheckBuff }} {{#lst:User:Toancaro/List of utilities spells/Join OR|joinOR}} {{#vardefine: queryNamesSpellsAbilityCheckBuff | {{#var: joinORResult}} }} {{User:Toancaro/Template:TabbedSpellTable|where={{#var:querySpellsLearnable}} AND {{#var: queryNamesSpellsAbilityCheckBuff}} }} {{Back to top}} {{HorizontalRuleImage}} ==Abilit...") |
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==Ability check advantage spells== | ==Ability check advantage spells== | ||
* Spellcaster has {{Advantage}} on [[Charisma]] [[Ability Check|Checks]] in dialogue against {{Condition|Charmed|inline=true}} creatures. | |||
* {{Condition|Enlarged|inline=true}} has {{Advantage}} on [[Strength]] [[Ability Check|Checks]]. | |||
{{#arrayunion: joinORItems | spellsAbilityCheckAdvantage }} | {{#arrayunion: joinORItems | spellsAbilityCheckAdvantage }} | ||
{{#lst:User:Toancaro/List of utilities spells/Join OR|joinOR}} | {{#lst:User:Toancaro/List of utilities spells/Join OR|joinOR}} | ||
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==Ability check disadvantage spells== | ==Ability check disadvantage spells== | ||
* {{Condition|Reduced|inline=true}} has {{Disadvantage}} on [[Strength]] {{Ability Check|}}s. | |||
* {{Condition|Off Balance|inline=true}} has {{Disadvantage}} on [[Strength]] and [[Dexterity]] {{Ability Check|}}s. | |||
* {{Condition|Frightened|inline=true}}, {{Condition|Poisoned|inline=true}}, {{Condition|Heat Metal|inline=true}} creatures have {{Disadvantage}} on {{Ability Check}}s. | |||
{{#arrayunion: joinORItems | spellsAbilityCheckDisadvantage }} | {{#arrayunion: joinORItems | spellsAbilityCheckDisadvantage }} | ||
{{#lst:User:Toancaro/List of utilities spells/Join OR|joinOR}} | {{#lst:User:Toancaro/List of utilities spells/Join OR|joinOR}} |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Guidance | Divination | Cleric Druid |
1.5m | The target gains +1d4 bonus to Ability checks. Duration: 10 turns |
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Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Pass Without Trace | Abjuration | Druid Ranger |
0 | 9m | Call forth a veil of shadow and silence that gives you and nearby allies a +10 bonus to Stealth checks. |
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Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Friends | Enchantment | Bard Sorcerer Warlock Wizard |
9m | Gain Advantage on Charisma Checks against a non-hostile creature. | ||||||||
Thaumaturgy | Transmutation | Cleric | 0 | Gain Advantage on Intimidation and Performance Checks. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Animal Friendship | Enchantment | Bard Druid Ranger |
WIS | 18m | Convince a beast not to attack you. | |||||||
Charm Person | Enchantment | Bard Druid Sorcerer Warlock Wizard |
WIS | 18m | Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Enhance Ability | Transmutation | Bard Cleric Druid Sorcerer |
1.5m | Bestow a magical enchantment upon an ally. They gain Advantage on Ability Checks with a chosen Ability. | ||||||||
Enlarge/Reduce | Transmutation | Sorcerer Wizard |
9m | Make a creature larger or smaller. Either option has a duration of 10 turns. This affects their weapon damage and Strength Checks and Saving throws. |
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Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Dissonant Whispers | Enchantment | Bard | WIS | 18m | Frighten a creature: they'll have Disadvantage on Ability checks and Attack rolls and they cannot move. | |||||||
Hex | Enchantment | Warlock | 18m | Make your attacks deal an additional 1d6Necrotic damage to the target and give it Disadvantage on an Ability of your choosing. | ||||||||
Ray of Sickness | Necromancy | Sorcerer Wizard |
18m | Possibly Poisons the target. | ||||||||
Wrathful Smite | Evocation | Paladin | WIS | Weapon Range | Your weapon absorbs your wrath as you strike, possibly Frightening your target. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Enlarge/Reduce | Transmutation | Sorcerer Wizard |
9m | Make a creature larger or smaller. Either option has a duration of 10 turns. This affects their weapon damage and Strength Checks and Saving throws. | ||||||||
Gust of Wind | Evocation | Druid Sorcerer Wizard |
0 | 12m | Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance. | |||||||
Heat Metal | Transmutation | Bard Druid |
18m | Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack rolls and Ability Checks. |
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