Modding:Non-VT Shaders: Difference between revisions

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This is a list of usable non-VT (Virtual Texture) shaders for modding.<div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div>
This is a list of usable non-VT (Virtual Texture) shaders for modding.<div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div>


* Public/Shared/Assets/Materials/Characters/CHAR_BASE.lsf (standard. Tints.)
* Public/Shared/Assets/Materials/Characters/CHAR_BASE_VertCut.lsf (tints and vertcut)
* Public/Shared/Assets/Materials/InstancePaintIP_Wind_GrassFlowers_AlphaTest_2S_GM_PBR.lsf (glow and two-sided)
* Public/Shared/Assets/Materials/InstancePaintIP_Wind_GrassFlowers_AlphaTest_2S_GM_PBR.lsf (glow and two-sided)
* Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest.lsf (alpha)
* Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest.lsf (alpha, MSKCloth)
* Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest_2S.lsf (alpha and two-sided)
* Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest_2S.lsf (alpha and two-sided, MSKCloth)
* Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest_2S_Dither.lsf (Alpha,MSKCloth and vertcut)
* Public/Shared/Assets/Materials/Characters/CHAR_HMVY_CLEA_GM_Detail_MakeUp.lsf (glow)
* Public/Shared/Assets/Materials/Characters/CHAR_HMVY_CLEA_GM_Detail_MakeUp.lsf (glow)
* Public/Shared/Assets/Materials/Characters/CHAR_BASE_VertCut.lsf (vertcut)
* Public/Shared/Assets/Materials/Characters/CHAR_BASE_VertCut.lsf (vertcut,MSKCloth)
* Public/Shared/Assets/Materials/Base/Base_AlphaTest.lsf (objects not characters. Alpha.)
* Base_Glass_Simple.lsf
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{{Modding navbox}}
[[Category:Modding resources]]
[[Category:Modding resources]]

Latest revision as of 11:51, 20 June 2024

This is a list of usable non-VT (Virtual Texture) shaders for modding.
  • Public/Shared/Assets/Materials/Characters/CHAR_BASE.lsf (standard. Tints.)
  • Public/Shared/Assets/Materials/Characters/CHAR_BASE_VertCut.lsf (tints and vertcut)
  • Public/Shared/Assets/Materials/InstancePaintIP_Wind_GrassFlowers_AlphaTest_2S_GM_PBR.lsf (glow and two-sided)
  • Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest.lsf (alpha, MSKCloth)
  • Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest_2S.lsf (alpha and two-sided, MSKCloth)
  • Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest_2S_Dither.lsf (Alpha,MSKCloth and vertcut)
  • Public/Shared/Assets/Materials/Characters/CHAR_HMVY_CLEA_GM_Detail_MakeUp.lsf (glow)
  • Public/Shared/Assets/Materials/Characters/CHAR_BASE_VertCut.lsf (vertcut,MSKCloth)
  • Public/Shared/Assets/Materials/Base/Base_AlphaTest.lsf (objects not characters. Alpha.)
  • Base_Glass_Simple.lsf