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Fearful (Condition): Difference between revisions

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(Added that Fearful creatures cannot make an attack of opportunity despite the game warning of it with the red arrow)
 
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* It must run from the source of its fear and cannot take any additional actions.
* It must run from the source of its fear and cannot take any additional actions.
*Targets can make a {{SavingThrow}} to shake off this effect if they end their turn out of sight from their source of fear.
*Targets can make a {{SavingThrow}} to shake off this effect if they end their turn out of sight from their source of fear.
| brief = [[Disadvantage]] on [[Ability Check]]s and [[Attack Roll]]s, and must run from the source of its fear and cannot take additional actions. Makes a [[Saving Throw]] to shake off this effect at the end of their turn.
| type = frightened
| type = frightened
| stack id = FEARED
| properties = InitiateCombat, OverheadOnTurn
| status groups = SG_Frightened, SG_Condition, SG_Fleeing
| tick type = end
| notes =
* Fearful creatures cannot make an attack of opportunity despite the game warning of it with the red arrow.
}}
}}

Latest revision as of 21:10, 30 November 2024

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

Condition Type Icon.pngFrightened

Properties

Stack ID Stack ID: FEARED

Status groups Status groups: SG_FrightenedSG_ConditionSG_Fleeing

Loses duration Loses duration: end of turn

More properties More properties:

Notes

  • Fearful creatures cannot make an attack of opportunity despite the game warning of it with the red arrow.

Conditions with the same stack ID

Conditions with the stack ID FEARED, only one of these can be applied at the same time:

Condition Effects

Command: Flee (Condition) Command: Flee

Fearful (Condition) Fearful

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

Missing Pets (Condition) Missing Pets

Sources of Fearful