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{{ | {{PageSeo | ||
| description = Oath of the Ancients is a subclass of Paladin. | | title = Oath of the Ancients | ||
| image = Oath of the Ancients Icon.png | | description = Oath of the Ancients is a subclass of Paladin that have a deep connection with the natural world and the light within it. | ||
| image = Paladin Oath of the Ancients Icon.png | |||
}} | }} | ||
'''Oath of the Ancients''' is one of the [[Paladin#Level 1|Subclasses]] of [[Paladin]]. These Paladins have a deep connection with the natural world and the light within it. | |||
{{Quote class|{{PAGENAME}}}} | |||
{{ | |||
== | == Subclass features == | ||
[[File:Default Paladin Armor Ancients.png|220px|right|Paladin's default armour]] | [[File:Default Paladin Armor Ancients.png|220px|right|Paladin's default armour]] | ||
{{SubclassNote|Paladin}} | |||
{{Level header|1}} | |||
; {{Pass|Oath of the Ancients Tenets|w=40}} | |||
: Here is the full text of the Oath of the Ancients. For more details, see [[Paladin#Oaths and Oathbreaking|Oaths and Oathbreaking]]. | |||
{{quote|size=110%|noitalics=yes|'''Kindle the Light.''' Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair. | {{quote|size=110%|noitalics=yes|'''Kindle the Light.''' Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair. | ||
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'''Be the Light.''' Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.}} | '''Be the Light.''' Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.}} | ||
; {{SAI|Healing Radiance|w=40}} | ; {{SAI|Healing Radiance|w=40}} | ||
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:: Heal yourself and all nearby allies for {{DamageText|Proficiency Bonus + Paladin Level + Charisma Modifier|Healing}} hit points. Regain another {{DamageText|Proficiency Bonus + Paladin Level + Charisma Modifier|Healing}} hit points next turn. | :: Heal yourself and all nearby allies for {{DamageText|Proficiency Bonus + Paladin Level + Charisma Modifier|Healing}} hit points. Regain another {{DamageText|Proficiency Bonus + Paladin Level + Charisma Modifier|Healing}} hit points next turn. | ||
{{ | {{Level header|3}} | ||
; {{SAI|Nature's Wrath|w=40}} | ; {{SAI|Nature's Wrath|w=40}} | ||
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:* {{SAI|Ensnaring Strike|c=16}} | :* {{SAI|Ensnaring Strike|c=16}} | ||
{{ | {{Level header|5}} | ||
; Oath Spells | ; Oath Spells | ||
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:* {{SAI|Moonbeam|c=16}} | :* {{SAI|Moonbeam|c=16}} | ||
{{ | {{Level header|7}} | ||
; {{SAI|Aura of Warding|w=40}} | ; {{SAI|Aura of Warding|w=40}} | ||
: You and any nearby allies have [[Resistance]] to damage from spells. The aura disappears if you fall Unconscious. | : You and any nearby allies have [[Resistance]] to damage from spells. The aura disappears if you fall Unconscious. | ||
{{ | {{Level header|9}} | ||
; Oath Spells | ; Oath Spells | ||
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:* {{SAI|Plant Growth}} | :* {{SAI|Plant Growth}} | ||
==Oathbreaking | ==Oathbreaking actions== | ||
This section details actions which will cause the player to break the Oath of the Ancients | This section details actions which will cause the player to break the Oath of the Ancients | ||
==== Global ==== | ==== Global ==== | ||
* Killing someone non-hostile, even by "accident" (e.g., an NPC steps into an area-of-effect spell, such as Moonbeam or Spike Growth, and dies). | * Killing someone non-hostile, even by "accident" (e.g., an NPC steps into an area-of-effect spell, such as Moonbeam or Spike Growth, and dies). This includes the petrified drow in the underdark | ||
* Actions that guards do not like, or add the "Witness" status, appear to cause a broken Oath; even attacking Duergar after telling the Deep Gnomes you'll free them in [[Grymforge]] has caused this. | * Actions that guards do not like, or add the "Witness" status, appear to cause a broken Oath; even attacking Duergar after telling the Deep Gnomes you'll free them in [[Grymforge]] has caused this. | ||
** Note that starting combat via conversational choices rather than attacking directly does seem to mitigate this most of the time. | ** Note that starting combat via conversational choices rather than attacking directly does seem to mitigate this most of the time. | ||
* Shoving someone to their death also counts as breaking the oath. This sometimes also includes evil characters such as Assassins of Bhaal in the arena where you fight [[Orin]]. | * Shoving someone to their death also counts as breaking the oath. This sometimes also includes evil characters such as Assassins of Bhaal in the arena where you fight [[Orin]]. | ||
==== Act 1 ==== | ==== Act 1 ==== | ||
* Torturing [[Liam]] in [[Shattered Sanctum]], even if you want to free him | |||
* Torturing | * Revealing the location of the grove to [[Minthara]], even if you plan on luring her there to defend the grove | ||
* Attacking the Tieflings guarding [[Lae'zel]]'s cage, | * Attacking the Tieflings guarding [[Lae'zel]]'s cage by any means, including through dialogue, even if you knock them out | ||
* Prodding the wing of the [[Exhausted Bird]] | * Prodding the wing of the [[Exhausted Bird]] | ||
* Using [[Bitter Divorce]] to raise [[Mayrina]]'s [[Connor Vinderblad|Husband]] from the dead after defeating [[Auntie Ethel]] | * Using [[Bitter Divorce]] to raise [[Mayrina]]'s [[Connor Vinderblad|Husband]] from the dead after defeating [[Auntie Ethel]] | ||
* Attacking Auntie Ethel in her house prior to initiating dialogue | |||
* Taking Auntie Ethel’s deal to trade one of your eyes for a cure. | |||
* Taking Auntie Ethel's deal once she surrenders will break your Oath regardless of if you convince her to free Mayrina or not | * Taking Auntie Ethel's deal once she surrenders will break your Oath regardless of if you convince her to free Mayrina or not | ||
* Siding with [[Glut|Sovereign Glut]] to defeat [[Spaw|Sovereign Spaw]] | * Siding with [[Glut|Sovereign Glut]] to defeat [[Spaw|Sovereign Spaw]] | ||
* Killing the [[Owlbear Cub]] after killing his mother. | * Killing the [[Owlbear Cub]] after killing his mother | ||
* Choosing to attack Halsin/ leaving him to the mercy of the goblins when in his bear form | |||
* As [[Dark Urge]], choosing to break [[Pandirna]]'s legs | * Killing [[Anders]] (the imposter Paladin of Tyr at [[The_Risen_Road#Toll_House|The Risen Road Toll House]]) and / or his team mates without first talking with him, even if a fight began due to a failed pickpocket. | ||
* Killing a spore servant that you can create if [[Glut|Sovereign Glut]] joins the party during the Defeat the Duergar Intruders quest. | |||
* As [[Dark Urge]], choosing to break [[Pandirna]]'s legs | |||
* As [[Dark Urge]], choosing to consider chopping off [[Gale]]'s hand when first meeting him | |||
* Killing the petrified Drow [[Selûnite Outpost#Petrified Battlefield|near the Selunite Outpost]] while they are still encased in stone | |||
==== Act 2 ==== | ==== Act 2 ==== | ||
* Turning the mechanism of the [[Moonlantern]] when first talking to [[Dolly Dolly Dolly]], causing her pain | * Turning the mechanism of the [[Moonlantern]] when first talking to [[Dolly Dolly Dolly]], causing her pain | ||
* Calling Madeline a coward for the [[Punish the Wicked]] quest | * Calling Madeline a coward for the [[Punish the Wicked]] quest | ||
* Convincing Madeline to stab herself once during the [[Punish the Wicked]] quest | |||
* Forcing the Zhent smuggler to jump off the docks in [[Moonrise Towers]] | |||
* Choosing to let Minthara have her mind wiped by [[Jasin|Questioner Jasin]] and [[Sumera|Questioner Sumera]] | |||
* Giving in to the Urge to step on and kill [[Steelclaw]] in [[Moonrise Towers]] | |||
==== Act 3 ==== | ==== Act 3 ==== | ||
* Intimidating [[Ben Golewits]] and his family into leaving [[Arfur Gregorio|Arfur Gregorio's]] mansion (regardless of roll result) | |||
* Agree to take gold from [[Arfur Gregorio]] to 'forget' about rigged toys he donated for refugees | |||
* Forming an alliance with [[Gortash]] before his coronation. | * Forming an alliance with [[Gortash]] before his coronation. | ||
* Freeing the vampire spawns in [[Cazador's Dungeon]] is seen as an act against nature, breaking the | * Freeing the vampire spawns in [[Cazador's Dungeon]] is seen as an act against nature, breaking the oath | ||
* Feeding the Mind Flayer in the Rivington [[Abandoned Windmill]] during [[Feed the Mind Flayer]] | * Ascending [[Astarion]] in [[Cazador's Dungeon]]. | ||
* Feeding the Mind Flayer in the Rivington [[Abandoned Windmill]] during [[Feed the Mind Flayer]] | |||
* Killing the [[Archivist]] in the [[House of Hope]] | |||
* Killing the [[Strange Ox]] | |||
* Killing [[Valeria]] during [[Impress the Murder Tribunal]] | |||
* Giving [[Wulbren|Wulbren's]] head to the guard during [[Deal with the Gnomes]] | |||
* Letting [[Viconia]] go after defeating her in [[House of Grief]] (Shadowheart in party) | |||
== External | ==External links== | ||
{{FRWiki|Oath of the Ancients|long}} | {{FRWiki|Oath of the Ancients|long}} | ||
{{PaladinNavbox}} | {{PaladinNavbox}} | ||
[[Category:Subclasses]] |
Latest revision as of 11:41, 17 November 2024
Oath of the Ancients is one of the Subclasses of Paladin. These Paladins have a deep connection with the natural world and the light within it.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.
Level 1
- Here is the full text of the Oath of the Ancients. For more details, see Oaths and Oathbreaking.
Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.Shelter the Light. Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.
Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world.
Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.
-
- Channel Oath
- Heal yourself and all nearby allies for Proficiency Bonus + Paladin Level + Charisma Modifierhit points hit points. Regain another Proficiency Bonus + Paladin Level + Charisma Modifierhit points hit points next turn.
Level 3
-
- Channel Oath
- Invoke primeval forces to restrain an enemy. Attacks on restrained enemies have Advantage
-
- Channel Oath
- Channel your Oath using ancient words to nearby Fey and Fiends.
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Level 5
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Level 7
- You and any nearby allies have Resistance to damage from spells. The aura disappears if you fall Unconscious.
Level 9
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Oathbreaking actions[edit | edit source]
This section details actions which will cause the player to break the Oath of the Ancients
Global[edit | edit source]
- Killing someone non-hostile, even by "accident" (e.g., an NPC steps into an area-of-effect spell, such as Moonbeam or Spike Growth, and dies). This includes the petrified drow in the underdark
- Actions that guards do not like, or add the "Witness" status, appear to cause a broken Oath; even attacking Duergar after telling the Deep Gnomes you'll free them in Grymforge has caused this.
- Note that starting combat via conversational choices rather than attacking directly does seem to mitigate this most of the time.
- Shoving someone to their death also counts as breaking the oath. This sometimes also includes evil characters such as Assassins of Bhaal in the arena where you fight Orin.
Act 1[edit | edit source]
- Torturing Liam in Shattered Sanctum, even if you want to free him
- Revealing the location of the grove to Minthara, even if you plan on luring her there to defend the grove
- Attacking the Tieflings guarding Lae'zel's cage by any means, including through dialogue, even if you knock them out
- Prodding the wing of the Exhausted Bird
- Using Bitter Divorce to raise Mayrina's Husband from the dead after defeating Auntie Ethel
- Attacking Auntie Ethel in her house prior to initiating dialogue
- Taking Auntie Ethel’s deal to trade one of your eyes for a cure.
- Taking Auntie Ethel's deal once she surrenders will break your Oath regardless of if you convince her to free Mayrina or not
- Siding with Sovereign Glut to defeat Sovereign Spaw
- Killing the Owlbear Cub after killing his mother
- Choosing to attack Halsin/ leaving him to the mercy of the goblins when in his bear form
- Killing Anders (the imposter Paladin of Tyr at The Risen Road Toll House) and / or his team mates without first talking with him, even if a fight began due to a failed pickpocket.
- Killing a spore servant that you can create if Sovereign Glut joins the party during the Defeat the Duergar Intruders quest.
- As Dark Urge, choosing to break Pandirna's legs
- As Dark Urge, choosing to consider chopping off Gale's hand when first meeting him
- Killing the petrified Drow near the Selunite Outpost while they are still encased in stone
Act 2[edit | edit source]
- Turning the mechanism of the Moonlantern when first talking to Dolly Dolly Dolly, causing her pain
- Calling Madeline a coward for the Punish the Wicked quest
- Convincing Madeline to stab herself once during the Punish the Wicked quest
- Forcing the Zhent smuggler to jump off the docks in Moonrise Towers
- Choosing to let Minthara have her mind wiped by Questioner Jasin and Questioner Sumera
- Giving in to the Urge to step on and kill Steelclaw in Moonrise Towers
Act 3[edit | edit source]
- Intimidating Ben Golewits and his family into leaving Arfur Gregorio's mansion (regardless of roll result)
- Agree to take gold from Arfur Gregorio to 'forget' about rigged toys he donated for refugees
- Forming an alliance with Gortash before his coronation.
- Freeing the vampire spawns in Cazador's Dungeon is seen as an act against nature, breaking the oath
- Ascending Astarion in Cazador's Dungeon.
- Feeding the Mind Flayer in the Rivington Abandoned Windmill during Feed the Mind Flayer
- Killing the Archivist in the House of Hope
- Killing the Strange Ox
- Killing Valeria during Impress the Murder Tribunal
- Giving Wulbren's head to the guard during Deal with the Gnomes
- Letting Viconia go after defeating her in House of Grief (Shadowheart in party)