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The Watersparkers: Difference between revisions
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{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wi]ki/Template:EquipmentPage --> | {{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wi]ki/Template:EquipmentPage --> | ||
| image = The Watersparkers Icon.png | | image = The Watersparkers Icon.png | ||
| controller icon = The Watersparkers Unfaded.png | |||
| icon = The Watersparkers Unfaded Icon.png | | icon = The Watersparkers Unfaded Icon.png | ||
| description = {{rare|The Watersparkers}} are a pair of rare [[Boots]] that allow the wearer to electrify water surfaces and gain [[Lightning Charges]]. | | description = {{rare|The Watersparkers}} are a pair of rare [[Boots]] that allow the wearer to electrify water surfaces and gain [[Lightning Charges]]. | ||
| quote = An enormous storm was raging the first time Yrre the Sparkstruck left the Underdark. The deep gnome's interest in lightning became at once an all-consuming obsession, and they would spend the rest of their years striving to recreate that storm's power themselves. | | quote = An enormous storm was raging the first time Yrre the Sparkstruck left the Underdark. The deep gnome's interest in lightning became at once an all-consuming obsession, and they would spend the rest of their years striving to recreate that storm's power themselves. | ||
| type = Boots | | type = Boots | ||
| rarity = rare | |||
| rarity = rare | |||
| weight kg = 0.55 | | weight kg = 0.55 | ||
| weight lb = 1.1 | | weight lb = 1.1 | ||
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| uid = MAG_ChargedLightning_ElectricSurface_Boots | | uid = MAG_ChargedLightning_ElectricSurface_Boots | ||
| uuid = fc9104ab-b61c-4481-8402-cecb13baf30f | | uuid = fc9104ab-b61c-4481-8402-cecb13baf30f | ||
| | | passives = Electrify Water, Watersparks | ||
| special = | |||
| where to find = In a gilded chest in [[Minthara|Minthara's]] area of the [[Shattered Sanctum]] {{Coords|339|41}} | |||
| where to find = | | where to find location = Shattered Sanctum | ||
| notes = * Synergizes with {{RarityItem|The Sparkswall}}, which provides immunity to being electrocuted each round by the electrified water. | |||
* Electrifying a surface of water happens immediately when entering it during combat or when standing on one as combat starts. However, it will run out in a few turns and only reactivate by leaving and entering the area of the water again. | |||
* Using this in combat where friendly but non-controllable NPCs are present may result in them turning hostile afterwards if they walk through electrified water surfaces. | |||
}} | }} | ||
[[Category:Sparkstruck Equipment]] | [[Category:Sparkstruck Equipment]] | ||
[[Category:Sources of Lightning damage]] | |||
==Gallery== | |||
<gallery heights="400"> | |||
The watersparkers dyed.png|[[Dye]]d variations | |||
</gallery> |
Latest revision as of 16:15, 24 November 2024
The Watersparkers are a pair of rare Boots that allow the wearer to electrify water surfaces and gain Lightning Charges.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
An enormous storm was raging the first time Yrre the Sparkstruck left the Underdark. The deep gnome's interest in lightning became at once an all-consuming obsession, and they would spend the rest of their years striving to recreate that storm's power themselves.
Properties
Rarity: Rare
Weight: 0.55 kg / 1.1 lb
Price: 190 gp
UID
MAG_ChargedLightning_ElectricSurface_BootsUUID
fc9104ab-b61c-4481-8402-cecb13baf30f
Special
The wearer of this item gains:
- Electrify Water
- When the wearer stands in
Water during combat, it becomes
Electrified Water.
- Watersparks
- If the wearer starts their turn on an
Electrified Water surface, they gain 3 .
Where to find
- Shattered Sanctum: In a gilded chest in Minthara's area of the Shattered Sanctum X: 339 Y: 41
Notes
- Synergizes with
The Sparkswall, which provides immunity to being electrocuted each round by the electrified water.
- Electrifying a surface of water happens immediately when entering it during combat or when standing on one as combat starts. However, it will run out in a few turns and only reactivate by leaving and entering the area of the water again.
- Using this in combat where friendly but non-controllable NPCs are present may result in them turning hostile afterwards if they walk through electrified water surfaces.
Gallery[edit | edit source]
Dyed variations