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Shattered Flail: Difference between revisions

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m (I'm dumb and didn't read the flavour text closely enough. remove the note about flails.)
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{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Shattered Flail Icon.png
| image = Shattered Flail Icon.png
| description = {{rare|Shattered Flail}} is a rare [[Mace]] with a +2 [[Enchantment]] that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking.
| controller icon = Shattered Flail Unfaded.png
| icon = Shattered Flail Unfaded Icon.png
| description = {{rare|Shattered Flail}} is a rare +2 [[Mace]] that heals the wielder when they hit an enemy - at the cost of potentially going [[Madness (Condition)|mad]] when they stop attacking.
| quote = A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite.
| quote = A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite.
| category = simple <!-- martial or simple -->
| category = simple <!-- martial or simple -->
Line 15: Line 16:
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =  
| ammunition =
| finesse =  
| finesse =
| heavy =  
| heavy =
| light =  
| light =
| loading =  
| loading =
| reach =  
| reach =
| thrown =  
| thrown =
| can't dual wield =  
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 1.8
| weight kg = 1.8
| weight lb = 3.6
| weight lb = 3.6
| price = 480
| price = 190
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| uid = UNI_PLA_ConflictedFlind_Flail_Broken
* {{Concussive Smash}}
| uuid = 8a527abd-a2ff-4267-a067-d26bdf6742ee
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| passives = Yeenoghu's Gift
* Dropped by the [[Flind]], 'leader' of the group of [[Gnoll]]s attacking the Zhentarim caravan on the [[Risen Road]].
| special =
| special =
* '''Yeenoghu's Gift:''' Hitting an enemy with this weapon heals the wielder for {{DamageText|1d6|Healing}} - but they can go '''Mad''' if they don't continue hitting an enemy each turn.
| weapon actions = Concussive Smash
** '''Mad:''' Hostile to everyone in the vicinity.
| where to find = Dropped by the [[Flind]], 'leader' of the group of [[Gnoll]]s attacking the Zhentarim caravan.
*** {{Duration|1}}
| where to find location = The Risen Road
* ''See [[#Notes and Trivia|Notes and Trivia]] for mechanical explanation and other notes.''
| where to find x = 33
| where to find y = 597
}}
}}
== Notes and Trivia ==
 
* After hitting a creature with the {{rare|Shattered Flail}}, the wielder gains '''Yeenoghu's Gift''' for 6 turns. For the duration, they must succeed a {{SavingThrow|WIS|dc=12}} at the end of any turn on which they do not hit an enemy.
==Gallery==
** As of Early Access Patch 9, the [[Saving Throw]] rolls made by the wielder of this weapon do not appear in the combat log until or unless one of them fails, which may lead one to mistakenly believe the weapon is less risky than it actually is.
<gallery heights="300px" mode="packed">
* While '''Mad''', the wielder is uncontrollably hostile to all nearby creatures, including allies, and will use any and all tools at their disposal to inflict harm. This could include using powerful [[Ammunition]] or [[Consumables]] from their inventory, casting high level [[Spell]]s, or [[Shove|shoving]] allies to their deaths.
File:Shattered Flail ingame.png|Appearance in game
</gallery>
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of healing]]

Latest revision as of 07:52, 21 August 2024

Shattered Flail image

Shattered Flail is a rare +2 Mace that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking.

Description Icon.png

A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite.

Properties

Damage
D6 Bludgeoning.png 1d6 + 2 (3~8) + Strength modifier Damage TypesBludgeoning
Details
Maces Maces
Rarity: Rare
Enchantment: + 2
 One-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 190 gp
UID UNI_PLA_ConflictedFlind_Flail_Broken
UUID 8a527abd-a2ff-4267-a067-d26bdf6742ee

Special

The holder of this item gains:

Yeenoghu's Gift
Hitting an enemy with this weapon heals the wielder for 1d6hit points - but they can go Mad Mad if they don't continue hitting an enemy each turn.

Healing through this item doesn't trigger other passives that react to healing.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

Gallery[edit | edit source]