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Mass Cure Wounds: Difference between revisions

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{{ up to date | 2023-08-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Mass Cure Wounds
| name = Mass Cure Wounds
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| area condition 4 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level heals an extra {{DamageText|1d8|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level heals an extra {{DamageText|1d8|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th.
| notes =
| notes = * Is particularly powerful if cast by someone wearing several of the buff-on-heal items like [[Hellrider's Pride]], [[The Whispering Promise]] and [[Boots of Aid and Comfort]], allowing them to heal and buff your entire party in one move.
| video =
| video =
}}
}}

Latest revision as of 17:52, 12 August 2024

Mass Cure Wounds.webp

Mass Cure Wounds is a level 5 evocation spell. This spell allows spellcasters to heal several of their allies.

Description

Unleash a soothing hum of energy that heals you and nearby allies.

No effect on Undead and Constructs

Properties

Cost
Action + Level 5 Spell Slot
Healing
Details
 Range: 18 m / 60 ft

At higher levels

Upcast: Casting this spell at a higher level heals an extra 1d8hit points for each Spell Slot Level above 5th.

How to learn

Classes:

Notes

External Links[edit | edit source]