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The Great Old One: Difference between revisions
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| description = The Great Old One is a subclass of Warlock. | | description = The Great Old One is a subclass of Warlock. | ||
| image = Class Warlock Great Old One Badge Icon.png | | image = Class Warlock Great Old One Badge Icon.png | ||
}} | }} | ||
'''The Great Old One''' is one of the [[Warlock#Level 1|Subclasses]] of [[Warlock]]. These Warlocks are acolytes of eldritch entities that are incomprehensible to regular mortals. They are given the ability to channel magic through pacts with these ancient beings in order to control the fabric of reality itself. | '''The Great Old One''' is one of the [[Warlock#Level 1|Subclasses]] of [[Warlock]]. These Warlocks are acolytes of eldritch entities that are incomprehensible to regular mortals. They are given the ability to channel magic through pacts with these ancient beings in order to control the fabric of reality itself. | ||
{{Quote class|{{PAGENAME}}}} | |||
== Subclass | |||
== Subclass features == | |||
{{SubclassNote|Warlock}} | {{SubclassNote|Warlock}} | ||
{{ | {{Level header|1}} | ||
; {{ | ; {{Pass|Mortal Reminder|w=40}} | ||
: When you land a [[Critical Hit]] against a creature, that creature and any nearby enemies must succeed a {{SavingThrow|WIS}} or become {{Cond|Frightened}} until the end of their next turn. | : When you land a [[Critical Hit]] against a creature, that creature and any nearby enemies must succeed a {{SavingThrow|WIS}} or become {{Cond|Frightened}} until the end of their next turn. | ||
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:* {{SAI|Tasha's Hideous Laughter|c=16}} | :* {{SAI|Tasha's Hideous Laughter|c=16}} | ||
{{ | {{Level header|3}} | ||
; Expanded Spell List | ; Expanded Spell List | ||
Line 28: | Line 28: | ||
:* {{SAI|Phantasmal Force|c=16}} | :* {{SAI|Phantasmal Force|c=16}} | ||
{{ | {{Level header|5}} | ||
; Expanded Spell List | ; Expanded Spell List | ||
Line 35: | Line 35: | ||
:* {{SAI|Slow|c=16}} | :* {{SAI|Slow|c=16}} | ||
{{ | {{Level header|6}} | ||
; {{SAI|Entropic Ward|w=40}} | ; {{SAI|Entropic Ward|w=40}} | ||
: Impose {{Disadvantage}} on an {{Attack Roll}} against you. If the attack misses, you gain {{Advantage}} on your next {{Attack Roll}} against the attacker for 1 turn. {{Recharge|Short Rest}} | : Impose {{Disadvantage}} on an {{Attack Roll}} against you. If the attack misses, you gain {{Advantage}} on your next {{Attack Roll}} against the attacker for 1 turn. {{Recharge|Short Rest}} | ||
{{ | {{Level header|7}} | ||
; Expanded Spell List | ; Expanded Spell List | ||
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:* {{SAI|Evard's Black Tentacles|c=16}} | :* {{SAI|Evard's Black Tentacles|c=16}} | ||
{{ | {{Level header|9}} | ||
; Expanded Spell List | ; Expanded Spell List | ||
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:* {{SAI|Telekinesis|c=16}} | :* {{SAI|Telekinesis|c=16}} | ||
{{ | {{Level header|10}} | ||
; {{ | ; {{Pass|Thought Shield: Psychic Resistance|w=40}} | ||
: An elder being shields your brain. You gain [[Resistance]] to {{DamageType|Psychic}} damage. | : An elder being shields your brain. You gain [[Resistance]] to {{DamageType|Psychic}} damage. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Thought Shield: Psychic Reflection|w=40}} | ||
: Your patron doesn't appreciate attempts to attack your mind. When you take {{DamageType|Psychic}} damage, your attacker takes the same damage. | : Your patron doesn't appreciate attempts to attack your mind. When you take {{DamageType|Psychic}} damage, your attacker takes the same damage. | ||
== External links == | |||
* {{FRWiki|Great Old One patron|long}} | |||
{{WarlockNavbox}} | {{WarlockNavbox}} | ||
[[Category:Subclasses]] |
Latest revision as of 17:40, 29 July 2024
The Great Old One is one of the Subclasses of Warlock. These Warlocks are acolytes of eldritch entities that are incomprehensible to regular mortals. They are given the ability to channel magic through pacts with these ancient beings in order to control the fabric of reality itself.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Warlock, in addition to its unique features outlined below.
Level 1
- When you land a Critical Hit against a creature, that creature and any nearby enemies must succeed a Wisdom saving throw or become until the end of their next turn.
Level 3
Level 5
Level 6
- Impose Disadvantage on an Attack roll against you. If the attack misses, you gain Advantage on your next Attack roll against the attacker for 1 turn. Recharge: Short rest
Level 7
Level 9
Level 10
- An elder being shields your brain. You gain Resistance to Psychic damage.
- Your patron doesn't appreciate attempts to attack your mind. When you take Psychic damage, your attacker takes the same damage.