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Command: Halt (Undead): Difference between revisions
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{{ | {{Feature page | ||
| type = spell | |||
| name = Command: Halt | | name = Command: Halt | ||
| | | uid = Target_MAG_Myrkulites_CommandUndead_Halt | ||
| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
| summary = This spell is a variant of {{SAI|Exhort the Risen}} and is similar to the spell {{SAI|Command: Halt}} except it applies to Undead only. It allows spellcasters to order their Undead target to halt in its tracks. | | summary = This spell is a variant of {{SAI|Exhort the Risen}} and is similar to the spell {{SAI|Command: Halt}} except it applies to Undead only. It allows spellcasters to order their Undead target to halt in its tracks. | ||
| description = Command a creature to halt, preventing it from moving or taking any type of action. | | description = Command a creature to halt, preventing it from moving or taking any type of action. | ||
| image = Command Halt Undead.webp | |||
| controller icon = Command Halt Undead Icon.webp | |||
| hotbar icon = Command Halt Undead Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| save = WIS | | save = WIS | ||
| save dc = caster | |||
| range = ranged | | range = ranged | ||
| | | recharge = Long Rest | ||
| | | variant of = Exhort the Risen | ||
| condition = Command: Halt | | condition = Command: Halt | ||
| condition duration = 1 | | condition duration = 1 | ||
}} | }} |
Latest revision as of 05:57, 5 February 2025
Command: Halt is a level 1 enchantment spell. This spell is a variant of and is similar to the spell except it applies to Undead only. It allows spellcasters to order their Undead target to halt in its tracks.
Description
Command a creature to halt, preventing it from moving or taking any type of action.Properties
- Cost
Action
- Details
WIS Save (Spell save DC)
Range: 18 m / 60 ft
Recharge: Long rest
UID
Target_MAG_Myrkulites_CommandUndead_Halt
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Command: Halt
Duration: 1 turn
Spell save DC Wisdom saving throw
- Cannot move.
- Cannot take Actions, Bonus Actions, or Reactions.
How to learn
This spell is a variation of: