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Destructive Wave: Necrotic: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{SpellPage | name = Destructive Wave | image = Destructive Wave.webp | level = 5 | school = Evocation | classes = Paladin | class learns at level 9 = Tempest Domain:Domain Spell, Light Domain:Domain Spell | races = | granted by items = Markoheshkir:Short Rest | summary = This spell allows the caster to create a massive shockwave that damages all creatures and can possibly knock them prone. | description = Emit a shockwave of malevolent thunder that damages nearby creat...") |
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{{SpellPage | {{SpellPage | ||
| image = Destructive Wave.webp | | image = Destructive Wave.webp | ||
| controller icon = Destructive Wave Icon.webp | |||
| icon = Destructive Wave Unfaded Icon.webp | |||
| level = 5 | | level = 5 | ||
| school = Evocation | | school = Evocation | ||
| races = | | races = | ||
| granted by items = Markoheshkir:Short Rest | | granted by items = Markoheshkir:Short Rest | ||
Line 15: | Line 14: | ||
| extra damage = 5d6 | | extra damage = 5d6 | ||
| extra damage type = Necrotic | | extra damage type = Necrotic | ||
| save = CON | |||
| on save = Targets still take half damage. | |||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
Line 20: | Line 21: | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = Constitution | | condition save = Constitution | ||
| condition dc = caster | |||
| variant of = Destructive Wave | | variant of = Destructive Wave | ||
}} | }} |
Latest revision as of 06:58, 15 August 2024
Destructive Wave: Necrotic is a level 5 evocation spell. This spell allows the caster to create a massive shockwave that damages all creatures and can possibly knock them prone.
Description
Emit a shockwave of malevolent thunder that damages nearby creatures and possibly knocks them .
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Prone
Duration: 1 turn
Spell save DC Constitution saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.