Ad placeholder

Cone of Cold: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 4: Line 4:
| level = 5
| level = 5
| school = Evocation
| school = Evocation
| ritual =
| ritual =  
| classes = Sorcerer, Wizard
| classes = Sorcerer, Wizard
| class learns at level 9 = Sorcerer, Wizard, Fiend, Circle of the Land:Circle Spell
| class learns at level 9 = Sorcerer, Wizard, The Fiend, Circle of the Land:Circle Spell
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| granted by items = Markoheshkir:Short Rest
| granted by items = Markoheshkir:Short Rest
| summary = This spell allows spellcasters to blast icy air into a region in front of them, damaging affected creatures and turning existing water surfaces into [[Ice Surface]].
| summary = This spell allows spellcasters to blast icy air into a region in front of them, damaging affected creatures and turning existing water surfaces into [[Ice (surface)|Ice Surfaces]].
| description = Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.
| description = Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.
| cost = action, spell5
| cost = action, spell5
| attack roll =
| attack roll =  
| damage = 8d8
| damage = 8d8
| damage modifier =
| damage modifier =  
| damage type = Cold
| damage type = Cold
| extra damage =
| extra damage =  
| extra damage modifier =
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| concentration =
| concentration =  
| save = CON
| save = CON
| on save = Targets still take half damage.
| on save = Targets still take half damage.
| range = self
| range = self
| range m =
| range m =  
| range ft =
| range ft =  
| aoe = cone
| aoe = cone
| aoe m = 9
| aoe m = 9
| aoe ft = 30
| aoe ft = 30
| condition =
| condition =  
| condition duration =
| condition duration =  
| condition save =
| condition save =  
| area =  
| area = Ice
| area category =
| area shape = Cone
| area shape =  
| area range m = 9
| area range m =  
| area range ft = 30
| area range ft =  
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: The damage is increased by {{DamageText|1d8|Cold}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th.
| higher levels = [[Spells#Upcasting|Upcast]]: The damage is increased by {{DamageText|1d8|Cold}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th.
| notes =
| notes =  
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Cone of cold|long}}
* {{FRWiki|Cone of cold|long}}
[[Category:Sources of Cold damage]]

Latest revision as of 20:58, 24 October 2024

Cone of Cold.webp

Cone of Cold is a level 5 evocation spell. This spell allows spellcasters to blast icy air into a region in front of them, damaging affected creatures and turning existing water surfaces into Ice Surfaces.

Description

Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.

Properties

Cost
Action + Level 5 Spell Slot
Damage
D8 Cold.png 8d8 (8~64) Damage TypesCold
Details
CON Save (On Save: Targets still take half damage.)
 Range: Self
AoE: 9 m / 30 ft (Cone)
Creates Area: Ice

At higher levels

Upcast: The damage is increased by 1d8Damage TypesCold for each Spell Slot Level above 5th.

Area: Ice

Ice Ice

AoE: 9 m / 30 ft (Cone)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

Spell save DC  Dexterity saving throw

Condition: Difficult Terrain

How to learn

Classes:

Granted by the following items:

External Links[edit | edit source]