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Enthrall: Difference between revisions
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* If you're pickpocketing, simply make sure that they're Enthralled when they notice something's missing. As long as they have 3 remaining turns of Enthrall when you succeed on your pickpocket attempt, you're most likely safe. It is not advised for the pickpocketer to be the caster of the spell. | * If you're pickpocketing, simply make sure that they're Enthralled when they notice something's missing. As long as they have 3 remaining turns of Enthrall when you succeed on your pickpocket attempt, you're most likely safe. It is not advised for the pickpocketer to be the caster of the spell. | ||
* Additionally, since no investigation was carried out, the pickpocketer isn't marked as suspicious, so the NPC in question will not stare at the criminal, making successive pickpocket attempts easier to set up. | * Additionally, since no investigation was carried out, the pickpocketer isn't marked as suspicious, so the NPC in question will not stare at the criminal, making successive pickpocket attempts easier to set up. | ||
* Stealing items that belong to an NPC that are out in the open, not in their pockets, is | * Stealing items that belong to an NPC that are out in the open, not in their pockets, is trickier and requires timing, you need to enthrall them <b>after</b> they shout they've been robbed to interrupt the investigation, which will end it prematurely. Casting too late risks the investigation starting and getting caught in a conversation. The culprit can be the one who casts the spell. | ||
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Latest revision as of 07:12, 15 August 2024
Enthrall is a level 2 enchantment spell. This spells allows spellcasters to capture the attention of a creature, forcing the creature to focus on them.
Description
Reduce a creature's peripheral vision and make it look at you.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Enthralled
Duration: 10 turns
Spell save DC Wisdom saving throw
- Peripheral vision reduced. Will keep looking at the spellcaster.
How to learn
Notes
- There is a chance of failure, cause unknown.
- This spell prevents NPCs from investigating crimes, in other words, successfully pickpocketing an Enthralled NPC or Enthralling them after they shout that they've been robbed will then stop them from investigating or initiating a conversation, and will end the investigation entirely.
- If you're pickpocketing, simply make sure that they're Enthralled when they notice something's missing. As long as they have 3 remaining turns of Enthrall when you succeed on your pickpocket attempt, you're most likely safe. It is not advised for the pickpocketer to be the caster of the spell.
- Additionally, since no investigation was carried out, the pickpocketer isn't marked as suspicious, so the NPC in question will not stare at the criminal, making successive pickpocket attempts easier to set up.
- Stealing items that belong to an NPC that are out in the open, not in their pockets, is trickier and requires timing, you need to enthrall them after they shout they've been robbed to interrupt the investigation, which will end it prematurely. Casting too late risks the investigation starting and getting caught in a conversation. The culprit can be the one who casts the spell.
External Links[edit | edit source]
- Enthrall on the Forgotten Realms Wiki