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Contagion: Difference between revisions

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{{ up to date | 2023-08-26 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Contagion
| name = Contagion
| image = Contagion Filth Fever.webp
| image = Contagion Filth Fever.webp
| controller icon = Contagion Filth Fever Icon.webp
| icon = Contagion Filth Fever Unfaded Icon.webp
| level = 5
| level = 5
| school = Necromancy
| school = Necromancy
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| extra damage per =  
| extra damage per =  
| concentration =  
| concentration =  
| save = CON
| range = melee
| range = melee
| range m =  
| range m =  
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| condition = Contagion Poisoned
| condition = Contagion Poisoned
| condition duration =  
| condition duration =  
| condition save = Constitution
| area =  
| area =  
| area category =  
| area category =  
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* Casting Contagion outside of battle onto any NPC is not considered an aggressive action.  
* Casting Contagion outside of battle onto any NPC is not considered an aggressive action.  
* Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile.
* Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile.
* Furthermore, if the NPC fails the 3 rolls, gets afflicted by the corresponding diseased condition and the caster is in sight, the NPC will turn hostile. Simply walk outside of their sight range, sneak or go invisible when they fail their third roll to prevent this.  
* However, if an NPC is afflicted with {{SAI|Contagion: Mindfire}} and fails the 3 Saving Throws, it will turn hostile permanently. Killing an NPC in this way is not considered a crime.
* Another strategy is going to camp, but another party member has to remain close to the NPC, otherwise they will not roll their Saving Throws and will never get afflicted. The NPC will not turn hostile to anyone who isn't the caster.
* Furthermore, even though successfully casting Contagion on an NPC will not turn it hostile, if it's a key quest NPC, casting on it might update the related quest, turning it hostile regardless.
| video =  
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Latest revision as of 06:53, 15 August 2024

Contagion Filth Fever.webp

Contagion is a level 5 necromancy spell. This spell allows spellcasters to infect their target with an affliction of their choosing, potentially resulting in the target contracting a disease.

Description

Poison a target and possibly afflict them with a disease of your choice.

Once infected, the target will roll a Constitution Saving throw each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster.

Properties

Cost
Action + Level 5 Spell Slot
Details
Attack roll
CON Save
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Variants

Condition: Contagion Poisoned

Contagion Poisoned Contagion Poisoned
  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.

How to learn

Classes:

Notes

  • The description of the spell is misleading, if the target fails 3 Saving Throws, the disease persists after a long rest, essentially forever, or until the target gets healed by Lesser Restoration Lesser Restoration or something similar.
  • Casting Contagion outside of battle onto any NPC is not considered an aggressive action.
  • Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile.
  • However, if an NPC is afflicted with Contagion: Mindfire Contagion: Mindfire and fails the 3 Saving Throws, it will turn hostile permanently. Killing an NPC in this way is not considered a crime.
  • Furthermore, even though successfully casting Contagion on an NPC will not turn it hostile, if it's a key quest NPC, casting on it might update the related quest, turning it hostile regardless.

External Links[edit | edit source]