{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Clench of the North Wind}}.}}
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Clench of the North Wind}}.}}
{{Feature page
| type = spell
{{SpellPage
| uid = Target_HoldPerson
| name = Hold Person
| image = Hold Person.webp
| level = 2
| level = 2
| school = Enchantment
| school = Enchantment
| ritual =
| summary = This spell allows spellcasters to hold a target [[humanoid]] in place. The affected creature is unable to move and act and is much more susceptible to attacks.
| description = Hold a humanoid enemy still. They can't [[Movement Speed|Move]], [[Action|Act]], or [[Reaction (Resource)|React]]. Attacks from within {{dist|m=3}} are always [[Critical Hit]]s.
| class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Circle of the Land:Arctic and Forest
| class learns at level 5 = Oath of Vengeance
| class learns at level 7 = Arcane Trickster
| class learns at level 8 = Eldritch Knight
| summary = This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.
| description = Hold a humanoid enemy still. They can't [[Movement Speed|Move]], [[Action|Act]], or [[Reaction (Resource)|React]]. Attacks from within {{Range|m=3|ft=10}} are always [[Critical Hit]]s.
At the end of each turn, the affected creature can make a [[Wisdom]] {{SavingThrow}} to end this condition.
At the end of each turn, the affected creature can make a {{Saving throw|WIS}} to end this condition.
| cost = action, spell2
| cost = action, spell2
| attack roll =
| save = WIS
| damage =
| range = ranged
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| concentration = yes
| concentration = yes
| range = ranged
| higher levels = [[Upcasting]]: Affects an additional target for each spell slot level above 2nd.
Hold Person is a level 2 enchantment spell. This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.
Description
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdomsaving throw to end this condition.