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Revitalising Gore (Condition): Difference between revisions

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(Healing changes by level)
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* Affected entity is drenched in its enemies' blood. It regains {{DamageText|2d6|Healing}} per turn.
* Affected entity is drenched in its enemies' blood. It regains {{DamageText|2d6|Healing}} per turn.
At Level 10:
At Level 10:
* The healing is increased to {{DamageText|4d6|Heling}}
* The healing is increased to {{DamageText|4d6|Healing}}
| stack id = VEINSPLITTER
| tick type = start
| properties = TickingWithSource, DisableOverhead
}}
}}

Latest revision as of 08:22, 14 May 2024

  • Affected entity is drenched in its enemies' blood. It regains 2d6hit points per turn.

At Level 10:

  • The healing is increased to 4d6hit points

Properties

Stack ID Stack ID: VEINSPLITTER

Loses duration Loses duration: start of turn

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID VEINSPLITTER, only one of these can be applied at the same time:

Condition Effects

Revitalising Gore (Condition) Revitalising Gore

  • Affected entity is drenched in its enemies' blood. It regains 2d6hit points per turn.

At Level 10:

  • The healing is increased to 4d6hit points

Sources of Revitalising Gore