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{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Touch of the Storm}}.}}
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Touch of the Storm}}.}}


{{SpellPage
{{Feature page
| name = Shocking Grasp
| type = spell
| image = Shocking Grasp.webp
| uid = Target_ShockingGrasp
| level = cantrip
| level = cantrip
| school = Evocation
| school = Evocation
| ritual =
| summary = It makes a melee attack that inflicts {{DamageType|Lightning}} damage and prevents the target from taking Reactions.
| classes = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races =
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 2 =
| granted by feats = Spell Sniper, Magic Initiate: Wizard, Magic Initiate: Sorcerer
| summary = It makes a melee attack that inflicts{{DamageType|Lightning}} damage and prevents the target from taking Reactions.
| description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]].
| description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]].
| damage = 1d8
| damage type = Lightning
| cost = action
| cost = action
| attack roll = yes
| attack roll = yes
| damage = 1d8
| damage modifier =
| damage type = Lightning
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = melee
| range = melee
| range m =
| higher levels =
| range ft =
* At [[character level]] 5, the damage increases to {{DamageText|2d8|Lightning}}.
| aoe =
* At character level 10, the damage increases to {{DamageText|3d8|Lightning}}.
| aoe m =
| aoe ft =
| condition = Shocking Grasp
| condition = Shocking Grasp
| condition duration = 1
| condition duration = 1
| condition save =
| classes = Sorcerer, Wizard
| area =
| class learns at level 1 = Sorcerer, Wizard
| area category =
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| area shape =
| race learns at level 1 = High Elf, High Half-Elf
| area range m =
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper
| area range ft =
| notes =
| area duration =
* The High Elf and High Half-Elf racial versions of this spell are from the [[Wizard]] spell list and use [[Intelligence]] as the spellcasting ability, regardless of the character's class.
| area turn start damage =
* Characters with the {{SAI|War Caster: Opportunity Spell|War Caster}} feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
| area turn start damage type =
* The incantation for Shocking Grasp is ''Fulgor'', Latin for "lightning" or "flash."
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =When the spellcaster reaches Level 5, the damage increases to {{DamageText|2d8|Lightning}}.
When the spellcaster reaches Level 10, the damage increases to {{DamageText|3d8|Lightning}}.
| notes =* Characters with the {{SAI|War Caster: Opportunity Spell|War Caster}} feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
* The incantation for Shocking Grasp is '''Fulgor''', Latin for "lightning" or "flash".
| video =
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Shocking grasp|long}}
* {{FRWiki|Shocking grasp|long}}
[[Category:Sources of Lightning damage]]

Latest revision as of 05:05, 5 February 2025

For the equivalent Way of the Four Elements Monk spell, see Touch of the Storm Touch of the Storm.
Shocking Grasp.webp
Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts Damage TypesLightning damage and prevents the target from taking Reactions.

Description

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

Properties

Cost
Action
Damage: 1~8
Details
Attack roll
 Melee: 1.5 m / 5  ft
UID Target_ShockingGrasp

At higher levels

  • At character level 5, the damage increases to 2d8Damage TypesLightning.
  • At character level 10, the damage increases to 3d8Damage TypesLightning.

Condition: Shocking Grasp

Shocking Grasp Shocking Grasp

Duration: 1 turn

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Notes

  • The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
  • Characters with the War Caster War Caster feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
  • The incantation for Shocking Grasp is Fulgor, Latin for "lightning" or "flash."

External Links[edit | edit source]