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Immolating Gaze: Difference between revisions
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{{ActionPage | |||
| summary = '''Immolating Gaze''' is a Class Action granted by [[Helldusk Helmet]] that potentially Frightens targets and deals additional Fire damage to Burning creatures. | | summary = '''Immolating Gaze''' is a Class Action granted by [[Helldusk Helmet]] that potentially Frightens targets and deals additional Fire damage to Burning creatures. | ||
| description = Sear and {{Cond|Frightened|Frighten}} a target with nothing but your glower. | | description = Sear and {{Cond|Frightened|Frighten}} a target with nothing but your glower. | ||
| extra description = You deal an additional {{DamageText|2d8|Fire}} damage against {{Cond|Burning}} creatures. | |||
You deal an additional {{DamageText|2d8|Fire}} damage against {{Cond|Burning}} creatures. | |||
| image = Immolating Gaze.webp | | image = Immolating Gaze.webp | ||
| cost = action | | cost = action | ||
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| granted by feats = | | granted by feats = | ||
| granted by items = Helldusk Helmet | | granted by items = Helldusk Helmet | ||
| | | bugs = * The additional damage against {{Cond|Burning}} creatures is currently bugged; It only applies to creatures that succeed the saving throw; On a failure the damage is still 2d8. | ||
}} | }} |
Latest revision as of 18:37, 26 July 2024
Immolating Gaze is a Class Action granted by Helldusk Helmet that potentially Frightens targets and deals additional Fire damage to Burning creatures.
Description
Sear and a target with nothing but your glower.
You deal an additional 2d8Fire damage against creatures.
Properties
- Cost:
- Action
- Damage:
- 2d8 (2~16) Fire
- Details:
- Range: 9 m / 30 ft
- Recharge: Short rest
- INT Save (Spell save DC) (On Save: Target still takes half damage.)
Condition: Frightened
Duration: 3 turns
Spell save DC Intelligence saving throw
- Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls.
How to learn
Bugs
- The additional damage against creatures is currently bugged; It only applies to creatures that succeed the saving throw; On a failure the damage is still 2d8.