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Backbreaker: Difference between revisions
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(Corrected from weapon damage to 1d4 + mod) |
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{{ | {{Weapon action page | ||
| name = Backbreaker | | name = Backbreaker | ||
| image = Backbreaker.webp | |||
| controller icon = Backbreaker Icon.webp | |||
| icon = Backbreaker Unfaded Icon.webp | |||
| weapon types = Mauls, Warhammers | | weapon types = Mauls, Warhammers | ||
| description = Put extra force behind your strike to possibly knock your enemy {{cond|Prone}}. | | description = Put extra force behind your strike to possibly knock your enemy {{cond|Prone}}. | ||
Line 16: | Line 18: | ||
| condition = Prone | | condition = Prone | ||
| condition save = STR | | condition save = STR | ||
| condition dc = weapon action | |||
| condition duration = 2 | | condition duration = 2 | ||
}} | }} |
Latest revision as of 06:29, 15 August 2024
Backbreaker is a weapon action available to characters proficient in and wielding a maul, or warhammer in their main hand.
Description
Put extra force behind your strike to possibly knock your enemy .
Properties
- Cost
- Action
- Damage
- 1d4 (1~4) + Strength or Dexterity modifier Bludgeoning
- Details
- Attack roll
- STR Save (Weapon action DC) (On Save: Targets aren't knocked prone.)
- Range: Normal weapon range
- Recharge: Short rest
Condition: Prone
Duration: 2 turns
Weapon action DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Granted by wielding the following weapon types with proficiency: