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Piercing Shot: Difference between revisions
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{{ | {{Weapon action page | ||
| name = Piercing Shot | | name = Piercing Shot | ||
| image = Piercing Shot.webp | |||
| controller icon = Piercing Shot Icon.webp | |||
| icon = Piercing Shot Unfaded Icon.webp | |||
| weapon types = Hand Crossbows, Heavy Crossbows, Light Crossbows | | weapon types = Hand Crossbows, Heavy Crossbows, Light Crossbows | ||
| description = | | description = Deal regular damage and possibly inflict {{Cond|Gaping Wounds}} which cause extra damage on attacks. | ||
| extra description = [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't receive '''Gaping Wounds'''. | |||
| damage = weapon | | damage = weapon | ||
| damage modifier = Dexterity | | damage modifier = Dexterity |
Latest revision as of 03:41, 28 April 2024
Piercing Shot is a weapon action available to characters proficient in and wielding a hand crossbow, heavy crossbow, or light crossbow in their main hand.
Description
Deal regular damage and possibly inflict which cause extra damage on attacks.
Undead and Constructs can't receive Gaping Wounds.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Attack roll
- CON Save
- Range: Normal weapon range
- Recharge: Short rest
Condition: Gaping Wounds
Duration: 2 turns
How to learn
Granted by wielding the following weapon types with proficiency: