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Mass Cure Wounds: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Mass Cure Wounds | | name = Mass Cure Wounds | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level heals an extra {{DamageText|1d8|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level heals an extra {{DamageText|1d8|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th. | ||
| notes = | | notes = * Is particularly powerful if cast by someone wearing several of the buff-on-heal items like [[Hellrider's Pride]], [[The Whispering Promise]] and [[Boots of Aid and Comfort]], allowing them to heal and buff your entire party in one move. | ||
| video = | | video = | ||
}} | }} | ||
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== External Links == | == External Links == | ||
* {{FRWiki|Mass cure wounds|long}} | * {{FRWiki|Mass cure wounds|long}} | ||
[[Category:Sources of healing]] |
Latest revision as of 17:52, 12 August 2024
Mass Cure Wounds is a level 5 evocation spell. This spell allows spellcasters to heal several of their allies.
Description
Unleash a soothing hum of energy that heals you and nearby allies.
No effect on Undead and Constructs
Properties
- Cost
- Action + Level 5 Spell Slot
- Healing
- 3d8 (3~24) + Spellcasting modifier hit points
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level heals an extra 1d8hit points for each Spell Slot Level above 5th.How to learn
Classes:
- Class Level 9: Bard, Cleric, Druid, Circle of the Land (Forest), and Life Domain (Domain Spell)
Notes
- Is particularly powerful if cast by someone wearing several of the buff-on-heal items like Hellrider's Pride, The Whispering Promise and Boots of Aid and Comfort, allowing them to heal and buff your entire party in one move.