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Zephyr Flash: Difference between revisions

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{{up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Weapon action page
{{WeaponActionPage
|name=Zephyr Flash
|name=Zephyr Flash
|image=Zephyr Flash.webp
|controller icon=Zephyr Flash Icon.webp
|icon=Zephyr Flash Unfaded Icon.webp
|description=Rush forward, creating an air vortex that blasts foes and possibly inflicts {{Cond|Bleeding}}.
|description=Rush forward, creating an air vortex that blasts foes and possibly inflicts {{Cond|Bleeding}}.
|damage=6d8
|damage=6d8
Line 18: Line 20:
|range m=12
|range m=12
|range ft=40
|range ft=40
|warning=Doesn't provoke Opportunity Attacks.
|notes =
|notes =
* The attack also pushes targets back by {{distance|m=2|ft=7}} if it hits.
* The attack also pushes targets back by {{distance|m=2|ft=7}} if it hits.
}}
}}
[[Category:Rush_actions]]
[[Category:Rush_actions]]

Latest revision as of 23:55, 26 April 2024

Zephyr Flash.webp

Zephyr Flash is a weapon action granted by Nyrulna.

Description

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Doesn't provoke Opportunity Attacks.

Properties

Cost
Action
Damage
D8 Thunder.png 6d8 (6~48) Damage TypesThunder
Details
DEX Save (DC 15) (On Save: Targets still take half damage.)
 Range: 12 m / 40 ft
Recharge: Short rest

Condition: Bleeding

Bleeding Bleeding

Duration: 3 turns

DC 15  Dexterity saving throw

How to learn

Granted by the weapons:

Notes

  • The attack also pushes targets back by 2 m / 7 ft if it hits.