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(Added link to the very useful Falling damage page)
 
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Your [[Strength]] affects how far you can jump.
Your [[Strength]] affects how far you can jump.
| image = Jump.webp
| image = Jump.webp
| cost = bonus, movement:10
| cost = bonus, movement m:3
| range = ranged
| range m = 4.5
| range m = 4.5
| range ft = 15
| range ft = 15
| common = yes
| common = yes
| notes = * '''Jump''' has a base range of {{Range|m=4.5|ft=15}} and is increased by {{Range|m=1.5|ft=5}} for 2 points of [[Strength]] above 10.{{Verify}}
| notes = * '''Jump''' has a base range of {{dist|m=4.5}} and is increased by {{dist|m=1}} for 2 points of [[Strength]] above 10.
* The [[Encumbered (Condition)|Encumbered]] condition causes jump distance to be halved.
* The range can also be increased by a variety of class features, spells, and items:
* The range can also be increased by a variety of class features, spells, and items:
:{{{!}} class="wikitable"
:{{{!}} class="wikitable"
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{{!}} {{SAI|Advanced Unarmoured Movement}}
{{!}} {{SAI|Advanced Unarmoured Movement}}
{{!}} {{Range|m=6|ft=20}}
{{!}} {{Range|m=6|ft=20}}
{{!}}-
{{!}} {{SAI|Rage: Tiger Heart}}
{{!}} {{Range|m=4.5|ft=15}}
{{!}}-
{{!}}-
{{!}} {{SAI|Remarkable Athlete: Jump}} {{!}}{{!}} rowspan="3" {{!}} {{Range|m=3|ft=10}}
{{!}} {{SAI|Remarkable Athlete: Jump}} {{!}}{{!}} rowspan="3" {{!}} {{Range|m=3|ft=10}}
Line 39: Line 40:
{{!}}-
{{!}}-
{{!}} {{RarityItem|Monster Slayer Glaive}}
{{!}} {{RarityItem|Monster Slayer Glaive}}
{{!}}-
{{!}} {{Cond|Encumbered}}
{{!}} -50%
{{!}}}
{{!}}}
* Jumping can cause falling damage from heights of greater than {{dist|m=4}}. Refer to [[Falling damage]] for details of how this damage is determined.
* Jumping from a height of around {{dist|m=8}} or higher will cause you to fall {{Cond|Prone}} upon landing.
}}
}}

Latest revision as of 00:55, 29 July 2024

Jump.webp

Jump is a common Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.

Description

Jump to a destination.

Your Strength affects how far you can jump.

Properties

Cost:
Bonus action + 3 m / 10 ftMovement
Details:
 Range: 4.5 m / 15 ft

Notes

  • Jump has a base range of 4.5 m / 15 ft and is increased by 1 m / 3 ft for 2 points of Strength above 10.
  • The range can also be increased by a variety of class features, spells, and items:
Effect Bonus jump range
Enhance Leap Enhance Leap +200% ( Duration: 10 turns)
Athlete Athlete +50%
Advanced Unarmoured Movement Advanced Unarmoured Movement  Range: 6 m / 20 ft
Rage: Tiger Heart Rage: Tiger Heart  Range: 4.5 m / 15 ft
Remarkable Athlete: Jump Remarkable Athlete: Jump  Range: 3 m / 10 ft
Nyrulna
Corvid Token
Bonespike Boots  Range: 1.5 m / 5 ft
The Graceful Cloth
Swiresy Shoes
Monster Slayer Glaive
Encumbered Encumbered -50%
  • Jumping can cause falling damage from heights of greater than 4 m / 13 ft. Refer to Falling damage for details of how this damage is determined.
  • Jumping from a height of around 8 m / 27 ft or higher will cause you to fall Prone Prone upon landing.