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Your [[Strength]] affects how far you can jump. | Your [[Strength]] affects how far you can jump. | ||
| image = Jump.webp | | image = Jump.webp | ||
| cost = bonus, movement: | | cost = bonus, movement m:3 | ||
| range m = 4.5 | | range m = 4.5 | ||
| range ft = 15 | | range ft = 15 | ||
| common = yes | | common = yes | ||
| notes = * '''Jump''' has a base range of {{ | | notes = * '''Jump''' has a base range of {{dist|m=4.5}} and is increased by {{dist|m=1}} for 2 points of [[Strength]] above 10. | ||
* The range can also be increased by a variety of class features, spells, and items: | * The range can also be increased by a variety of class features, spells, and items: | ||
:{{{!}} class="wikitable" | :{{{!}} class="wikitable" | ||
Line 25: | Line 23: | ||
{{!}} {{SAI|Advanced Unarmoured Movement}} | {{!}} {{SAI|Advanced Unarmoured Movement}} | ||
{{!}} {{Range|m=6|ft=20}} | {{!}} {{Range|m=6|ft=20}} | ||
{{!}}- | |||
{{!}} {{SAI|Rage: Tiger Heart}} | |||
{{!}} {{Range|m=4.5|ft=15}} | |||
{{!}}- | {{!}}- | ||
{{!}} {{SAI|Remarkable Athlete: Jump}} {{!}}{{!}} rowspan="3" {{!}} {{Range|m=3|ft=10}} | {{!}} {{SAI|Remarkable Athlete: Jump}} {{!}}{{!}} rowspan="3" {{!}} {{Range|m=3|ft=10}} | ||
Line 39: | Line 40: | ||
{{!}}- | {{!}}- | ||
{{!}} {{RarityItem|Monster Slayer Glaive}} | {{!}} {{RarityItem|Monster Slayer Glaive}} | ||
{{!}}- | |||
{{!}} {{Cond|Encumbered}} | |||
{{!}} -50% | |||
{{!}}} | {{!}}} | ||
* Jumping can cause falling damage from heights of greater than {{dist|m=4}}. Refer to [[Falling damage]] for details of how this damage is determined. | |||
* Jumping from a height of around {{dist|m=8}} or higher will cause you to fall {{Cond|Prone}} upon landing. | |||
}} | }} |
Latest revision as of 00:55, 29 July 2024
Jump is a common Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.
Description
Jump to a destination.
Your Strength affects how far you can jump.
Properties
- Cost:
- Bonus action + 3 m / 10 ftMovement
- Details:
- Range: 4.5 m / 15 ft
Notes
- Jump has a base range of 4.5 m / 15 ft and is increased by 1 m / 3 ft for 2 points of Strength above 10.
- The range can also be increased by a variety of class features, spells, and items:
Effect Bonus jump range +200% ( Duration: 10 turns) +50% Range: 6 m / 20 ft Range: 4.5 m / 15 ft Range: 3 m / 10 ft Nyrulna Corvid Token Bonespike Boots Range: 1.5 m / 5 ft The Graceful Cloth Swiresy Shoes Monster Slayer Glaive -50%
- Jumping can cause falling damage from heights of greater than 4 m / 13 ft. Refer to Falling damage for details of how this damage is determined.
- Jumping from a height of around 8 m / 27 ft or higher will cause you to fall upon landing.