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Cloak of Shadows (Condition): Difference between revisions
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{{Hatnote|For the similar effect granted by the | {{Hatnote|For the similar effect granted by the [[Trickery Domain]] Cleric class action {{SAI|Channel Divinity: Cloak of Shadows}}, see {{Cond|Channel Divinity: Cloak of Shadows}}.}} | ||
{{ConditionPage | {{ConditionPage | ||
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* Has {{Advantage}} on {{Attack Roll}}s and imposes {{Disadvantage}} on enemy Attack Rolls. | * Has {{Advantage}} on {{Attack Roll}}s and imposes {{Disadvantage}} on enemy Attack Rolls. | ||
* Attacking, casting spells, or entering a brightly lit area ends this condition. | * Attacking, casting spells, or entering a brightly lit area ends this condition. | ||
| stack id =INVISIBILITY | |||
| stack priority =2 | |||
| status groups =SG_Invisible, SG_RemoveOnRespec | |||
| tick type =end turn | |||
| properties =UnavailableInActiveRoll, ExcludeFromPortraitRendering | |||
| notes = * This condition differs from the similarly named {{Cond|Channel Divinity: Cloak of Shadows}} since it is lost when entering a {{Cond|Clear Area}}. | | notes = * This condition differs from the similarly named {{Cond|Channel Divinity: Cloak of Shadows}} since it is lost when entering a {{Cond|Clear Area}}. | ||
}} | }} |
Latest revision as of 10:00, 29 July 2024
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
- Attacking, casting spells, or entering a brightly lit area ends this condition.
Properties
INVISIBILITY
SG_Invisible, SG_RemoveOnRespec
:: end of turn
: 2 :
Notes
- This condition differs from the similarly named since it is lost when entering a .
Conditions with the same stack ID
Conditions with the stack ID INVISIBILITY
, only one of these can be applied at the same time:
Condition | Effects |
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Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged. |
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Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. |