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Channel Divinity: Cloak of Shadows (Condition): Difference between revisions
(Effect of cleric's cloak of shadows is distinct from the monk version) |
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{{Hatnote|For the similar effect granted by the | {{Hatnote|For the similar effect granted by the [[Way of Shadow]] Monk action {{SAI|Cloak of Shadows}}, see {{Cond|Cloak of Shadows}}.}} | ||
{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = * Has {{Advantage}} on {{Attack Roll}}s and imposes {{Disadvantage}} on enemy Attack Rolls. | ||
* Has {{Advantage}} on {{Attack Roll}}s and imposes {{Disadvantage}} on enemy Attack Rolls. | |||
{{Prereq|Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.}} | |||
| stack id =INVISIBILITY | |||
| stack priority =2 | |||
| status groups =SG_Invisible, SG_RemoveOnRespec | |||
| tick type =end turn | |||
| properties =UnavailableInActiveRoll, ExcludeFromPortraitRendering | |||
| notes = * This condition differs from the similarly named {{Cond|Cloak of Shadows}} since it is not lost when entering a {{Cond|Clear Area}}. | |||
}} | }} |
Latest revision as of 18:02, 6 August 2024
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
Properties
INVISIBILITY
SG_Invisible, SG_RemoveOnRespec
:: end of turn
: 2 :
Notes
- This condition differs from the similarly named since it is not lost when entering a .
Conditions with the same stack ID
Conditions with the stack ID INVISIBILITY
, only one of these can be applied at the same time:
Condition | Effects |
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Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged. |
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Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. |