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Fiery Return: Difference between revisions

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(Corrected the effect to match what is actually used in game)
(Notes and bugs to match the Pyroquickness Page)
 
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| condition2 = Burning
| condition2 = Burning
| condition2 duration = 2
| condition2 duration = 2
| granted by items = Pyroquickness Hat, Circlet of Fire
| notes =
* The conditions for activating Fiery Return are to deal fire damage with a non-cantrip spell {{em|or}} a melee spell attack roll.
** Attacks with {{SAI|Flame Blade}} count as melee spell attacks so they trigger Fiery Return. However, this is not true of a permanent Flame Blade acquired though the exploit described [[Flame Blade#Notes|here]].
** The {{RarityItem|Daredevil Gloves}} can turn ranged spell attacks into melee spell attacks so cantrips like {{SAI|Fire Bolt}} {{em|can}} trigger Fiery Return when paired with the gloves.
| bugs =
* When triggering Fiery Return with a {{r|bonus}} (for example with {{SAI|Metamagic: Quickened Spell}}), the extra bonus action will be consumed immediately.
}}
}}

Latest revision as of 00:24, 22 July 2024

Fiery Return is a passive feature that grants extra bonus actions when you deal fire damage with a leveled spell.

Description

When you deal Damage TypesFire damage with a non-cantrip spell, you Burn Burn yourself and gain an additional Bonus action this round.

Condition: Extra Bonus Action

Extra Bonus Action Extra Bonus Action

Duration: 1 turn

Condition: Burning

Burning Burning

Duration: 2 turns

  • Takes 1d4Damage TypesFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Potion or gaining Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters and/or objects.

How to learn

Granted by the equipment:

Notes

  • The conditions for activating Fiery Return are to deal fire damage with a non-cantrip spell or a melee spell attack roll.
    • Attacks with Flame Blade Flame Blade count as melee spell attacks so they trigger Fiery Return. However, this is not true of a permanent Flame Blade acquired though the exploit described here.
    • The Daredevil Gloves can turn ranged spell attacks into melee spell attacks so cantrips like Fire Bolt Fire Bolt can trigger Fiery Return when paired with the gloves.

Bugs