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Divine Smite (reaction): Difference between revisions

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(nvm, rolling back, it breaks stuff)
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{{hatnote| Also see {{SAI|Divine Smite}}}}
{{hatnote| Also see {{SAI|Divine Smite}}}}
{{SpellPage
{{Action Page
| name = Divine Smite
| name = Divine Smite
| image = Divine Smite.webp
| image = Divine Smite.webp
| controller icon = Divine Smite Icon.webp
| icon = Divine Smite Unfaded Icon.webp
| level = 1
| level = 1
| school =
| school =  
| ritual =
| ritual =  
| class learns at level 2 = Paladin
| class learns at level 2 = Paladin
| summary = '''Divine Smite''' is a {{class|Paladin}} [[Reaction (Combat)|reaction]]. The reaction can be done after successfully hitting a target with any [[melee weapon attack]], and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}.
| summary = '''Divine Smite''' is a [[Paladin]] reaction. The reaction can be done after successfully hitting a target with any [[Main_Hand_Attack|melee weapon attack]], and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}.
| description = Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking fiends or undead.
| description = Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking [[Fiends]] or [[Undead]].
| cost = level1
| cost = level1
| hit cost =
| hit cost =  
| attack roll =
| attack roll =  
| damage = 2d8
| damage = 2d8
| damage modifier =
| damage type = Radiant
| damage type = Radiant
| damage save =
| damage save effect =
| damage per =
| extra damage = 1d8
| extra damage = 1d8
| extra damage modifier =
| extra damage type = Radiant
| extra damage type = Radiant
| extra damage con = Undead and Fiends
| extra damage con = true
| extra damage condition = Against [[Undead]] and [[Fiends]]
| higher levels = * '''Divine Smite''' gains extra damage when consuming spell slots of higher levels. When used at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range =
| range m =
| range ft =
| condition =
| condition duration =
| condition save =
| condition dc =
| condition2 =
| condition2 duration =
| condition2 save =
| condition2 dc =
| higher levels =
* When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.  
| granted by feats =  
| granted by feats =  
| granted by items =
| granted by items =  
| used by creatures =  
| used by creatures = Anders, Zevlor, Minthara
| other ways to learn =
| other ways to learn =  
| variants =
| variants =  
| variant of =
| variant of =  
| notes =  
| notes = * Does '''not''' cost a {{resource|reaction}} point.
* Does '''not''' cost a {{resource|reaction}} point.
* In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level.
* In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level.
** This means that with a level 2 spell slot you will have four reactions. Two for each level.
** This means that with a level 2 spell slot you will have four reactions. Two for each level.
** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled.
** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled.
** In-game Divine Smite is listed under '''Class Actions''' in your spellbook.
** In-game Divine Smite is listed under '''Class Actions''' in your spellbook.
| video =
* Despite consuming spell slots, Divine Smite is not a spell. It can be cast when {{Cond|Silenced}}.
* Additionally, it cannot be countered with {{SAI|Counterspell}}
| video =  
}}
}}

Latest revision as of 00:02, 22 September 2024

Also see Divine Smite Divine Smite
Divine Smite.webp

Divine Smite is a Paladin reaction. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of Divine Smite Divine Smite.

Description

Your weapon deals an additional 2d8Damage TypesRadiantDRS, increased by 1d8Damage TypesRadiant when attacking Fiends or Undead.

Properties

Cost:
Level 1 Spell Slot
Damage:
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
+
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant (conditional)

At Higher Levels

  • Divine Smite gains extra damage when consuming spell slots of higher levels. When used at 2nd Level or higher, damage increases by 1d8Damage TypesRadiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.

How to learn

Classes:

Used by creatures: Anders, Zevlor, and Minthara

Notes

  • Does not cost a Reaction point.
  • In-game the reaction is split into one reaction for normal hits called Divine Smite and one for critical hits called Divine Smite: Critical Hit per level.
    • This means that with a level 2 spell slot you will have four reactions. Two for each level.
    • By default Divine Smite: Critical Hit is on auto and Divine Smite is disabled.
    • In-game Divine Smite is listed under Class Actions in your spellbook.
  • Despite consuming spell slots, Divine Smite is not a spell. It can be cast when Silenced Silenced.
  • Additionally, it cannot be countered with Counterspell Counterspell