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Divine Smite (reaction): Difference between revisions

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{{hatnote| Also see {{SAI|Divine Smite}}}}
{{hatnote| Also see {{SAI|Divine Smite}}}}
{{#switch: {{{this is an example}}}
{{Action Page
| yes =
| name = Divine Smite
| #default = {{PageSeo|image = Divine Smite.webp|description = Divine Smite is a {{#ifeq:1
| image = Divine Smite.webp
| cantrip
| controller icon = Divine Smite Icon.webp
| Cantrip ()
| icon = Divine Smite Unfaded Icon.webp
| Level 1 {{#if:  |  }} Spell }}. {{#if: |It cannot be learned by players and is only used by NPCs.}}  '''Divine Smite''' is a {{class|Paladin}} [[Reaction (Combat)|reaction]]. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}.
| level = 1
  }}
| school =
}}
| ritual =
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> __NOTOC__
| class learns at level 2 = Paladin
[[File:Divine Smite.webp|frameless|right]]
| summary = '''Divine Smite''' is a [[Paladin]] reaction. The reaction can be done after successfully hitting a target with any [[Main_Hand_Attack|melee weapon attack]], and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}.
 
| description = Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking [[Fiends]] or [[Undead]].
'''Divine Smite''' is a [[Spells|{{#ifeq: 1 | cantrip | Cantrip {{#if:  | () }} | Level 1 {{#if:  |  }} Spell }}]]. '''Divine Smite''' is a {{class|Paladin}} [[Reaction (Combat)|reaction]]. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}. {{#if: |It cannot be learned by players and is only used by NPCs.}}
| cost = level1
 
| hit cost =  
<h2> Description </h2>
| attack roll =  
 
| damage = 2d8
Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking fiends or undead.
| damage type = Radiant
 
| extra damage = 1d8
<h2> Properties </h2>
| extra damage type = Radiant
 
| extra damage con = true
<dl class="bg3wiki-property-list">
| higher levels = * '''Divine Smite''' gains extra damage when consuming spell slots of higher levels. When used at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
{{#if: level1 |
| granted by feats =  
<dt> Cost:</dt>
| granted by items =  
<dd> {{InfoBlob|{{ResourceList|level1}}}}</dd>
| used by creatures = Anders, Zevlor, Minthara
}} {{#if:  |
| other ways to learn =  
<dt> Cost on hit:</dt>
| variants =
<dd> {{InfoBlob|{{ResourceList|}}}}</dd>
| variant of =
}} {{#if: 2d8 |
| notes = * Does '''not''' cost a {{resource|reaction}} point.
<dt> Damage:</dt>
<dd> {{DamageInfo
    | 2d8
    | Radiant
    | modifier =  
    | save =  
    | save effect =  
    | per =  
    }}</dd>
}} {{#if: 1d8 |
<dt> Extra damage:</dt>
<dd> {{DamageInfo
    | 1d8
    | Radiant
    | modifier =
    | save =
    | save effect =
    | con = Undead and Fiends
    | per =
    }}</dd>
}} {{#if:  |
<dt> Healing:</dt>
<dd> {{HealingInfo
    | {{{healing}}}
    | modifier =
    | per =
    }}</dd>
}}</dl>{{#if:        |
<dl class="bg3wiki-property-list"><dt> Details:</dt> <!-- If you add any further detail fields below, make sure to extend the list above as well. -->
{{#if:  |
<dd> {{Attack Roll}} </dd>
}} {{#if: 
| <dd> {{Range | m =  | ft =  }} </dd>
| {{#if:
  | <dd> {{Range |  }} </dd>
  }}
}} {{#if:  |
<dd> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }} </dd>
}} {{#if:  |
<dd> {{SmallIcon|Aoe Icon.png}} Creates Area: {{{area}}} </dd>
}} {{#if:  |
<dd> {{Ritual Spell}} </dd>
}} {{#if:  |
<dd> {{Recharge|{{{recharge}}} }} </dd>
}} {{#if:  |
<dd> {{Concentration}} </dd>
}}
}} <!-- end details -->
</dl>
<h2> At higher levels </h2>
{{#if: * When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
| * When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.{{main namespace only|[[Category:Spells that gain benefits at higher levels]]}}
| Casting this spell at a higher level grants no additional benefit.
}} {{clear}}</div> {{#if:  |
 
<h2> Variants </h2>
 
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{#invoke: ParseList | main |  | type = htmlListNoBullets | useTemplate = SAI/fixed }}
</div>
 
}} {{#if:  |
 
<h2> Condition:  </h2>
 
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{Condition |
| save =
| dc =
| duration =
}}
{{Main namespace only|{{Inflicts||sai }} }}
</div>
 
}} {{#if:  |
 
<h2> Condition: {{{condition 2}}} </h2>
 
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{Condition | {{{condition 2}}}
| save =
| dc =
| duration =
}}
{{Main namespace only|{{Inflicts||sai }} }}
</div>
[[Category:Spells with renamed condition 2 property]]
}} {{#if:  |
 
<h2> Condition:  </h2>
 
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{Condition |
| save =
| dc =
| duration =
}}
{{Main namespace only|{{Inflicts||sai }} }}
</div>
 
}} {{#if:  |
 
<h2> Area: {{{area}}} </h2>
 
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
The spell creates {{#switch: {{{area category}}}
| cloud = a cloud
| surface = a surface
| #default = an area
}} with the following properties.
 
* {{AOE | {{{area shape}}} | m = {{{area range m}}} | ft = {{{area range ft}}} }}
* {{Duration | {{{area duration}}} }} {{#if:  | {{blank}}
 
Creatures starting their turn in the area suffer:
{{DamageInfo
| {{{area turn start damage}}}
| {{{area turn start damage type}}}
| save =
| save effect =
}}
}} <!-- / area turn start damage --> {{#if:  | {{blank}}
 
Creatures ending their turn in the area suffer:
{{DamageInfo
| {{{area turn end damage}}}
| {{{area turn end damage type}}}
| save = no
| save effect =
}}
}} <!-- / area turn end damage --> {{#if:  | {{blank}}
 
Creatures within the area are affected by the following conditions:
 
{{Condition | {{{area condition}}} }}{{Main namespace only|{{Inflicts||sai }} }}
{{#if:  | {{blank}}
{{Condition | {{{area condition 2}}} }}{{Main namespace only|{{Inflicts||sai }} }}
}} {{#if:  | {{blank}}
{{Condition | {{{area condition 3}}} }}{{Main namespace only|{{Inflicts||sai }} }}
}} {{#if:  | {{blank}}
{{Condition | {{{area condition 4}}} }}{{Main namespace only|{{Inflicts||sai }} }}
}}
}} <!-- / area condition -->
</div>
}} <!-- / area -->
 
<h2> How to learn </h2>
{{#lvardef: how-to-learn-content |
  {{#lvardef: classes-learn-list |
    {{#loop: level | 1 | 12 |
      {{#if:  | {{blank}}
      {{#lvardef:classes|{{#explode: |:|0}},{{#lvar:classes}} }}
* Class Level {{#var:level}}: {{#invoke: ParseList | main | {{{ class learns at level {{#var:level}} }}} | useTemplate = Class/Format }}
      }}
    }}
  }}{{#lvardef: races-learn-list |
    {{#loop: level | 1 | 20 |
      {{#if:  | {{blank}}
* Character Level {{#var:level}}: {{#invoke: ParseList | main | {{{ race learns at level {{#var:level}} }}} | useTemplate = Race }}
      }}
    }}
  }}{{#if: {{#lvar:classes-learn-list}} |
Classes:
{{#lvar:classes-learn-list}}
  }}{{#if: {{#lvar:races-learn-list}} | {{blank}}
 
Races:
{{#lvar:races-learn-list}}
 
(Character Level is the sum of all Class Levels for a multi-classed character.)
  }}{{#if:  | {{blank}}
 
Feats: {{#invoke: ParseList | main |  | type = htmlList| useTemplate = SAI/fixedSmall }}
  }}{{#if:  | {{blank}}
 
Granted by equipping/consuming the following items:
 
{{#invoke: ParseList | main |  | type = htmlList | useTemplate = GrantedByItems/Format }}
  }}{{#if:  | {{blank}}
 
Used by creatures:
{{#invoke: ParseList | main |  | makeLinks = yes }}
  }}{{#if:  | {{blank}}
 
This spell is a variation of:<br>
{{SAI||w=40}}
  }}{{#if:  | {{blank}}
 
Other ways to learn:
 
  }}
}}<div class="bg3wiki-tooltip-box">
{{#lvar: how-to-learn-content | ''(Information not yet added.)'' }}
</div>{{#if: * Does '''not''' cost a {{resource|reaction}} point.
* In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level.
** This means that with a level 2 spell slot you will have four reactions. Two for each level.
** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled.
** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. |
 
<h2> Notes </h2>
 
<div class="bg3wiki-tooltip-box">
* Does '''not''' cost a {{resource|reaction}} point.
* In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level.
* In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level.
** This means that with a level 2 spell slot you will have four reactions. Two for each level.
** This means that with a level 2 spell slot you will have four reactions. Two for each level.
** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled.
** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled.
** In-game Divine Smite is listed under '''Class Actions''' in your spellbook.
** In-game Divine Smite is listed under '''Class Actions''' in your spellbook.
</div>
* Despite consuming spell slots, Divine Smite is not a spell. It can be cast when {{Cond|Silenced}}.  
}}{{#if:  |
* Additionally, it cannot be countered with {{SAI|Counterspell}}
 
| video =  
<h2> Visuals </h2>
 
[[File:]]
 
}}
 
{{#switch:
| yes =
| #default = [[Category:Spells]] {{#ifeq: 1 | cantrip | [[Category:Cantrips]] | [[Category:Level 1 Spells]] }} [[Category: Spells]] {{#if:  | [[Category:Ritual Spells]]}} {{#cargo_store:
_table = spells
| name = Divine Smite
| spell_level = {{#ifeq:1|cantrip|0|1 }}
| spell_school =
| is_concentration = {{#if:|yes}}
| is_ritual = {{#if:|yes}}
| aoe =
| aoe_size = {{#if:|/ }}
| is_npc = {{#if:|yes}}
| can_upcast = {{#if:* When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.|yes}}
| has_attack_roll = {{#if:|yes}}
| description = Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking fiends or undead.
| action_type = {{#if:{{#pos:level1|reaction}}|reaction|{{#if:{{#pos:level1|bonus}}|bonus|{{#if:{{#pos:level1|action}}|action|{{#if:{{#pos:level1|movement}}|movement|}}}}}}}}
| spell_range = {{#if:|/| }}
<!-- A little logic to try to make sure the list of classes only contains unique values. -->
| classes =
| damage_type = Radiant
| damage_save =
| is_healing = {{#if:|yes}}
| condition_duration =  
}}
}}
}}

Latest revision as of 00:02, 22 September 2024

Also see Divine Smite Divine Smite
Divine Smite.webp

Divine Smite is a Paladin reaction. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of Divine Smite Divine Smite.

Description

Your weapon deals an additional 2d8Damage TypesRadiantDRS, increased by 1d8Damage TypesRadiant when attacking Fiends or Undead.

Properties

Cost:
Level 1 Spell Slot
Damage:
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
+
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant (conditional)

At Higher Levels

  • Divine Smite gains extra damage when consuming spell slots of higher levels. When used at 2nd Level or higher, damage increases by 1d8Damage TypesRadiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.

How to learn

Classes:

Used by creatures: Anders, Zevlor, and Minthara

Notes

  • Does not cost a Reaction point.
  • In-game the reaction is split into one reaction for normal hits called Divine Smite and one for critical hits called Divine Smite: Critical Hit per level.
    • This means that with a level 2 spell slot you will have four reactions. Two for each level.
    • By default Divine Smite: Critical Hit is on auto and Divine Smite is disabled.
    • In-game Divine Smite is listed under Class Actions in your spellbook.
  • Despite consuming spell slots, Divine Smite is not a spell. It can be cast when Silenced Silenced.
  • Additionally, it cannot be countered with Counterspell Counterspell