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Divine Smite (reaction): Difference between revisions
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{{hatnote| Also see {{SAI|Divine Smite}}}} | {{hatnote| Also see {{SAI|Divine Smite}}}} | ||
{{ | {{Action Page | ||
| name = Divine Smite | | name = Divine Smite | ||
| image = Divine Smite.webp | | image = Divine Smite.webp | ||
| controller icon = Divine Smite Icon.webp | |||
| icon = Divine Smite Unfaded Icon.webp | |||
| level = 1 | | level = 1 | ||
| school = | | school = | ||
| ritual = | | ritual = | ||
| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| summary = '''Divine Smite''' is a | | summary = '''Divine Smite''' is a [[Paladin]] reaction. The reaction can be done after successfully hitting a target with any [[Main_Hand_Attack|melee weapon attack]], and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}. | ||
| description = Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking | | description = Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking [[Fiends]] or [[Undead]]. | ||
| cost = level1 | | cost = level1 | ||
| hit cost = | | hit cost = | ||
| attack roll = | | attack roll = | ||
| damage = 2d8 | | damage = 2d8 | ||
| damage type = Radiant | | damage type = Radiant | ||
| extra damage = 1d8 | | extra damage = 1d8 | ||
| extra damage type = Radiant | | extra damage type = Radiant | ||
| extra damage con = | | extra damage con = true | ||
| higher levels = * '''Divine Smite''' gains extra damage when consuming spell slots of higher levels. When used at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage. | |||
| higher levels = * | |||
| granted by feats = | | granted by feats = | ||
| granted by items = | | granted by items = | ||
| used by creatures = | | used by creatures = Anders, Zevlor, Minthara | ||
| other ways to learn = | | other ways to learn = | ||
| variants = | | variants = | ||
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** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled. | ** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled. | ||
** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. | ** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. | ||
* Despite consuming spell slots, Divine Smite is not a spell. It can be cast when {{Cond|Silenced}}. | |||
* Additionally, it cannot be countered with {{SAI|Counterspell}} | |||
| video = | | video = | ||
}} | }} |
Latest revision as of 00:02, 22 September 2024
Also see
Divine Smite is a Paladin reaction. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of .
Description
Your weapon deals an additional 2d8RadiantDRS, increased by 1d8Radiant when attacking Fiends or Undead.
Properties
At Higher Levels
- Divine Smite gains extra damage when consuming spell slots of higher levels. When used at 2nd Level or higher, damage increases by 1d8Radiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
How to learn
Notes
- Does not cost a Reaction point.
- In-game the reaction is split into one reaction for normal hits called Divine Smite and one for critical hits called Divine Smite: Critical Hit per level.
- This means that with a level 2 spell slot you will have four reactions. Two for each level.
- By default Divine Smite: Critical Hit is on auto and Divine Smite is disabled.
- In-game Divine Smite is listed under Class Actions in your spellbook.
- Despite consuming spell slots, Divine Smite is not a spell. It can be cast when .
- Additionally, it cannot be countered with