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Blood Money: Difference between revisions
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{{ | {{Weapon action page | ||
| name = Blood Money | | name = Blood Money | ||
| image = Blood Money.webp | |||
| controller icon = Blood Money Icon.webp | |||
| icon = Blood Money Unfaded Icon.webp | |||
| weapons = Twist of Fortune | | weapons = Twist of Fortune | ||
| description = Strike out greedily, dealing an additional {{DamageText| | | description = Strike out greedily, dealing an additional {{DamageText|[[proficiency bonus]]|Piercing}} damage per 300 [[gold]] that the target possesses. The gold will be consumed. | ||
| cost = action | | cost = action | ||
| damage = weapon | | damage = weapon | ||
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}} | }} | ||
== Notes == | == Notes == | ||
* Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances | *As of Patch 5, this ability now consumes all gold the target had in their inventory when struck.{{verify}} | ||
* Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances, so enemies with flat damage reduction - such as from armour with the '''Magical Plate''' property - are less susceptible. | |||
[[Category:Sources of Piercing damage]] |
Latest revision as of 23:54, 26 April 2024
Blood Money is a weapon action granted by Twist of Fortune.
Description
Strike out greedily, dealing an additional proficiency bonusPiercing damage per 300 gold that the target possesses. The gold will be consumed.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Attack roll
- Recharge: Short rest
How to learn
Granted by the weapons:
Notes[edit | edit source]
- As of Patch 5, this ability now consumes all gold the target had in their inventory when struck.[Needs Verification]
- Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances, so enemies with flat damage reduction - such as from armour with the Magical Plate property - are less susceptible.