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Telekinesis: Difference between revisions
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| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard, Cleric | | classes = Sorcerer, Wizard, Cleric | ||
| class learns at level 9 = Sorcerer, Wizard, | | class learns at level 9 = Sorcerer, Wizard, Knowledge Domain, The Great Old One | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = | | races = | ||
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| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to throw creatures and objects around with only their mind. | | summary = This spell allows spellcasters to throw creatures and objects around with only their mind. | ||
| description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expending a [[Spells#Spell Slots|Spell Slot]]. Heavier items deal more damage | | description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expending a [[Spells#Spell Slots|Spell Slot]]. | ||
| extra description = Heavier items deal more damage. | |||
| cost = action, spell5 | | cost = action, spell5 | ||
| attack roll = | | attack roll = | ||
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| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| concentration = yes | | concentration = yes | ||
| save = STR | |||
| on save = | |||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
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| condition duration = 10 | | condition duration = 10 | ||
| condition save = Strength | | condition save = Strength | ||
| condition dc = caster | |||
| area = | | area = | ||
| area category = | | area category = | ||
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| granted by items = Hr'a'cknir Bracers:Short Rest, Tressym Collar:Long Rest | | granted by items = Hr'a'cknir Bracers:Short Rest, Tressym Collar:Long Rest | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = * Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis. | ||
| video = Telekenisis Visuals.mp4 | | video = Telekenisis Visuals.mp4 | ||
}} | }} |
Latest revision as of 08:05, 15 August 2024
Telekinesis is a level 5 transmutation spell. This spell allows spellcasters to throw creatures and objects around with only their mind.
Description
Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot.
Heavier items deal more damage.
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- STR Save
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Telekinesis
Duration: 10 turns
Spell save DC Strength saving throw
- Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot
How to learn
Classes:
- Class Level 9: Sorcerer, Wizard, Knowledge Domain, and The Great Old One
Granted by the following items:
- Hr'a'cknir Bracers ( Recharge: Short rest)
- Tressym Collar ( Recharge: Long rest)
Notes
- Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.
Visuals
External Links[edit | edit source]
- Telekinesis on the Forgotten Realms Wiki