Ad placeholder

Sneak Attack (Ranged): Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
(Interaction with dual-wielding and damage types)
 
(10 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{hatnote|For the melee version of this action see: [[Sneak Attack (Melee)]]}}
| summary = '''Sneak Attack (Ranged)''' is a {{Class|Rogue}} Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Ranged Weapons.
{{ActionPage
 
| name = Sneak Attack
''See also: {{SAI|Sneak Attack (Melee)}}''
| summary = '''Sneak Attack''' is a [[rogue]] action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with ranged weapons. 
| description = Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}.
| description = Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{dist|m=1.5}} of the target and you don't have {{Disadvantage}}.
| image = Sneak Attack Ranged.webp
| image = Sneak Attack Ranged.webp
| cost = action
| cost = action
| concentration =  
| concentration =  
| damage = amounttext:Weapon, type:Physical
| damage = weapon
| damage2 = amount:1d6, type:Physical
| damage type = Weapon
| extra damage = 1d6
| extra damage type = Weapon
| recharge = Per turn
| recharge = Per turn
| duration =  
| duration =  
Line 27: Line 29:
| class learns at level 1 = Rogue
| class learns at level 1 = Rogue
| notes = * When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]]
| notes = * When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]]
* When dual-wielding, your off hand Sneak Attack uses the damage type of your main hand weapon. For example, if your main hand is a [[Ne'er Misser]], your off hand Sneak Attack will deal Force damage, even if the off hand weapon itself is a Piercing weapon.
* This ability will only fire 1 shot. If you are planning to go dual classing as rogue and ranger with dual hand-crossbows using sneak attack for more damage, you should be aware that sneak attack will not make use of the other crossbow.
* It is possible to use sneak attack with consumable [[arrows]], by setting sneak attack to occur as a reaction (with or without 'ask' selected). Due to confusion experienced by many players, the rest of this paragraph provides explanation.  During a player's turn, clicking sneak attack and attempting to use consumable [[arrows]] such as Arrow of Fire will convert the ranged attack into a regular attack while still using that consumable arrow. However, when using sneak attack as a reaction, sneak attack damage will be converted into a damage rider (as noted above, similar to a modifier). This allows a player to use consumable arrows with sneak attack damage, provided that the conditions for a sneak attack are met. The sneak attack as a reaction will occur whether the player clicked to used a regular ranged attack as an arrow or whether the player clicked to use a sneak attack with a consumable arrow (which also converts into a regular attack). The sneak attack will be added as a damage rider, and in the log if one hovers over the sneak attack, one will see that the sneak attack damage was added after the consumable arrow damage as a reaction. Additionally, when sneak attack is used as a reaction, the player still retains their reaction resource {{SmallIcon|Reaction Icon.png}} for use during enemies turn, because sneak attack as a reaction does not use up that resource.  The exception of sneak attack as a reaction not using up a reaction resource is noted on the [[Actions]] page.
}}
}}

Latest revision as of 04:24, 13 September 2024

For the melee version of this action see: Sneak Attack (Melee)
Sneak Attack Ranged.webp

Sneak Attack is a rogue action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with ranged weapons. 

Description

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

Properties

Cost:
Action
Damage:
Normal weapon damage
+
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon
Details:
 Range: Normal weapon range
Recharge: Per turn

At Higher Levels

For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6Damage TypesPhysicalDRS damage, up to 6d6 at Level 11:

How to learn

Classes:

This action is a variation of:
Sneak Attack Sneak Attack

Notes

  • When Sneak Attack is applied automatically to a triggering attack via the reaction system, it is treated as a "DRS"
  • When dual-wielding, your off hand Sneak Attack uses the damage type of your main hand weapon. For example, if your main hand is a Ne'er Misser, your off hand Sneak Attack will deal Force damage, even if the off hand weapon itself is a Piercing weapon.
  • This ability will only fire 1 shot. If you are planning to go dual classing as rogue and ranger with dual hand-crossbows using sneak attack for more damage, you should be aware that sneak attack will not make use of the other crossbow.
  • It is possible to use sneak attack with consumable arrows, by setting sneak attack to occur as a reaction (with or without 'ask' selected). Due to confusion experienced by many players, the rest of this paragraph provides explanation. During a player's turn, clicking sneak attack and attempting to use consumable arrows such as Arrow of Fire will convert the ranged attack into a regular attack while still using that consumable arrow. However, when using sneak attack as a reaction, sneak attack damage will be converted into a damage rider (as noted above, similar to a modifier). This allows a player to use consumable arrows with sneak attack damage, provided that the conditions for a sneak attack are met. The sneak attack as a reaction will occur whether the player clicked to used a regular ranged attack as an arrow or whether the player clicked to use a sneak attack with a consumable arrow (which also converts into a regular attack). The sneak attack will be added as a damage rider, and in the log if one hovers over the sneak attack, one will see that the sneak attack damage was added after the consumable arrow damage as a reaction. Additionally, when sneak attack is used as a reaction, the player still retains their reaction resource for use during enemies turn, because sneak attack as a reaction does not use up that resource. The exception of sneak attack as a reaction not using up a reaction resource is noted on the Actions page.