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Ensnaring Strike (Ranged): Difference between revisions
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{{hatnote|For the melee version of this spell, see {{SAI|Ensnaring Strike (Melee)}}.}} | {{hatnote|For the melee version of this spell, see {{SAI|Ensnaring Strike (Melee)}}.}} | ||
{{ | {{Feature page | ||
| type = spell | |||
| name = Ensnaring Strike (Ranged) | | name = Ensnaring Strike (Ranged) | ||
| | | uid = Projectile_EnsnaringStrike | ||
| level = 1 | | level = 1 | ||
| school = Conjuration | | school = Conjuration | ||
| summary = This spell allows spellcasters to use ranged weapon attacks to ensnare enemies with thorny vines and deal {{DamageColor|Piercing|Piercing}} damage to them each turn. | | summary = This spell allows spellcasters to use ranged weapon attacks to ensnare enemies with thorny vines and deal {{DamageColor|Piercing|Piercing}} damage to them each turn. | ||
| description = Your attack summons thorny vines | | description = Your attack summons thorny vines that possibly {{Cond|Ensnared|Ensnare}} your target. | ||
| extra description = Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their {{SAI|Help}} action to try and tear away the vines. | |||
Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their | | damage 1 = weapon | ||
| damage 2 = 1d6 | |||
| damage 2 type = Piercing | |||
| damage 2 info = Per turn | |||
| cost = action | | cost = action | ||
| hit cost = bonus, spell1 | | hit cost = bonus, spell1 | ||
| attack roll = | | attack roll = ranged weapon | ||
| save = STR | |||
| | | save dc = caster | ||
| range = ranged | |||
| | |||
| | |||
| concentration = yes | | concentration = yes | ||
| | | higher levels = [[Upcasting]]: {{Cond|Ensnared}} condition deals an extra {{DamageText|1d6|Piercing}} damage per level. | ||
| | | spell flags = HasHighGroundRangeExtension, HasVerbalComponent, IsConcentration, IsHarmful, IsSpell, RangeIgnoreVerticalThreshold | ||
| | | variant of = Ensnaring Strike | ||
| | |||
| | |||
| | |||
| condition = Ensnared | | condition = Ensnared | ||
| condition duration = 10 | | condition duration = 10 | ||
}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Ensnaring strike|long}} | * {{FRWiki|Ensnaring strike|long}} | ||
[[Category:Sources of Piercing damage]] |
Latest revision as of 03:14, 23 February 2025
For the melee version of this spell, see .
Ensnaring Strike (Ranged) is a level 1 conjuration spell. This spell allows spellcasters to use ranged weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
Piercing damage per level.
UID
Description
Your attack summons thorny vines that possibly your target.Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their action to try and tear away the vines.
Properties
- Cost
Action
- Cost on hit
Bonus action +
Level 1 Spell Slot
Damage: 1~6Normal weapon damage+ 1d6Piercing (Per turn)
- Details
Ranged weapon attack roll
STR Save (Spell save DC)
Range: 18 m / 60 ft
At higher levels
Upcasting: condition deals an extra 1d6
Technical details

Projectile_EnsnaringStrike
Condition: Ensnared
Duration: 10 turns
Spell save DC Strength saving throw
- Cannot move and takes 1d6
Piercing damage per turn.
Attack rolls against the creature have
Advantage, while the creature's Attack Rolls and Dexterity
Saving throws have
Disadvantage.
How to learn
This spell is a variation of: