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Winter's Clutches (passive feature): Difference between revisions
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| summary = '''Winter's Clutches''' is a passive feature that encrusts targets in frost whenever the user attacks and deals cold damage. | | summary = '''Winter's Clutches''' is a passive feature that encrusts targets in frost whenever the user attacks and deals cold damage. | ||
| description = When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of {{Cond|Encrusted with Frost}} upon the target(s). | | description = When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of {{Cond|Encrusted with Frost}} upon the target(s). | ||
| condition = Encrusted with Frost | | condition = Encrusted with Frost | ||
| condition duration = 2 | | condition duration = 2 | ||
| notes = | |||
| notes = | |||
}} | }} |
Latest revision as of 07:34, 23 March 2024
For the gloves of the same name, see Winter's Clutches.
Winter's Clutches is a passive feature that encrusts targets in frost whenever the user attacks and deals cold damage.
Description
When the wearer deals Cold damage, inflict 2 turns of upon the target(s).
Condition: Encrusted with Frost
Duration: 2 turns
- Affected entity has Disadvantage on Dexterity Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .
How to learn
Granted by the equipment: