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Rupturing: Difference between revisions
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HiddenDragon (talk | contribs) No edit summary Tag: Reverted |
(Corrected inaccurate in-game tooltip) |
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Rupturing''' is a passive feature that causes a target to take damage whenever they move.{{Bug}} | | summary = '''Rupturing''' is a passive feature that causes a target to take damage whenever they move.{{Bug}} | ||
| description = On a hit, the target | | description = On a hit, the target becomes {{Cond|Ruptured}} for 3 turns. | ||
| condition = Ruptured | | condition = Ruptured | ||
| condition duration = 3 | | condition duration = 3 | ||
| | | bugs = | ||
| | * The in-game description says the target has a {{Saving Throw|CON|dc=13}} to avoid the Ruptured effect. However, this is not true and the condition will always be applied. | ||
}} | }} | ||
Latest revision as of 21:05, 4 October 2024
Rupturing is a passive feature that causes a target to take damage whenever they move.[See: Bugs]
Description
On a hit, the target becomes for 3 turns.
Condition: Ruptured
How to learn
Granted by the weapons:
Bugs
- The in-game description says the target has a DC 13 Constitution saving throw to avoid the Ruptured effect. However, this is not true and the condition will always be applied.