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Light of Creation: Difference between revisions

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{{ up to date | 2023-10-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Light of Creation Icon.png <!-- A high-res image of the item. -->
| image = Light of Creation Icon.png <!-- A high-res image of the item. -->
| controller icon = Light of Creation Unfaded.png
| icon = Light of Creation Unfaded Icon.png
| icon = Light of Creation Unfaded Icon.png
| description = {{Uncommon|Light of Creation}} is an uncommon [[Halberds|halberd]] that deals additional {{DamageType|Lightning}} damage, but has a chance to {{cond|Stunned|Stun}} its wielder on each successful attack.
| description = {{Uncommon|Light of Creation}} is an uncommon [[Halberds|halberd]] that deals additional {{DamageColor|Lightning|Lightning}} damage, but has a chance to [[Stunned (Condition)|Stun]] its wielder on each successful attack.
| seo description = Light of Creation is an uncommon halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack.
| quote = <!-- In-game tooltip quote. -->
| quote = <!-- In-game tooltip quote. -->
Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.
Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.
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| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon  
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing  
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = 1d6 Lightning
| extra damage = 1d6 Lightning <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach = yes
| reach = yes
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 2.7 <!-- The weight in kg. -->
| weight kg = 2.7 <!-- The weight in kg. -->
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| uuid = 1534c8ee-3651-477d-999c-b22efc9f850d
| uuid = 1534c8ee-3651-477d-999c-b22efc9f850d
| passives = Overcharge
| passives = Overcharge
| special = <!-- List of special features or abilities granted by the weapon. -->
| special =
| weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Rush Attack, Lacerate, Cleave
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = Looted from [[Bernard]] at the top floor.
*Looted from [[Bernard]] at the top floor of the [[Arcane Tower]] in the [[Underdark]] {{Coords|-38|-284}}.
| where to find location = Arcane Tower
| notes =
| where to find x = -38
* This "chance to stun the wielder" occurs each time the wielder attacks with this weapon.
| where to find y = -284
| notes = * This "chance to stun the wielder" occurs each time the wielder attacks with this weapon.
** One must pass a {{SavingThrow|CON|dc=10}} to resist being stunned.
** One must pass a {{SavingThrow|CON|dc=10}} to resist being stunned.
**As of Hotfix #6, the corresponding Constitution saving throws are being hidden from the combat log.
**The corresponding Constitution saving throws do not appear in the combat log.
* Currently, the only known way to be considered a [[Construct]] is to wear the [[Gloves of the Automaton]], purchased in [[Act Two]].
* Currently, the only known way to be considered a [[Construct]] is to wear the [[Gloves of the Automaton]], purchased in [[Act Two]].
* [[Helm of Balduran]] grants [[stun Immunity]].
}}
}}


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== External links ==
== External links ==
* {{FRWiki|Light of Creation|long}}
* {{FRWiki|Light of Creation|long}}
[[Category:Sources of Slashing damage]]
[[Category:Sources of Lightning damage]]

Latest revision as of 09:18, 21 August 2024

Light of Creation image

Light of Creation is an uncommon halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack.

Description Icon.png

Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.

Properties

Damage
D10 Slashing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesSlashing
Extra damage
D6 Lightning.png 1d6 (1~6) Damage TypesLightning
Details
Halberds Halberds
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 2.7 kg / 5.4 lb
Price: 130 gp
UID WPN_Tower_AutomatonHalberd
UUID 1534c8ee-3651-477d-999c-b22efc9f850d

Special

The holder of this item gains:

Overcharge
Chance to Stun Stun the wielder, unless it is a Construct.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Where to find

Notes

Gallery[edit | edit source]

External links[edit | edit source]