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Everburn Blade: Difference between revisions

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{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Greatsword B PlusOne Icon.png
| image = Everburn Blade.png
| controller icon = Greatsword B PlusOne Unfaded.png
| description =  
| icon = Greatsword B PlusOne Unfaded Icon.png
| description = {{Uncommon|Everburn Blade}} is an uncommon [[Greatswords|greatsword]] that deals additional {{DamageText||Fire}} damage.
| seo description = Everburn Blade is an uncommon greatsword that deals additional Fire damage.
| quote = Silent flames surge the length of the blade as soon as it clears the scabbard.
| quote = Silent flames surge the length of the blade as soon as it clears the scabbard.
| category = martial <!-- martial or simple -->
| category = martial
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| handedness = two-handed
| type = Greatswords <!-- One of [[Category:Weapon Types]]. -->
| type = Greatswords
| rarity = uncommon <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon
| enchantment = <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 2d6
| damage = 2d6 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage type = Slashing
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| extra damage = 1d4 Fire
| versatile damage =  <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| extra damage = 1d4 Fire <!-- Same format as regular damage but with type directly on the same line. -->
| range m = <!-- EMPTY if melee, otherwise range in metric. -->
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| weight kg = 2.7
| weight kg = 2.7
| weight lb = 5.4
| weight lb = 5.4
| price = 240
| price = 130
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| uid = MAG_Fire_AlwaysDippedInFire_Greatsword
* {{Pommel Strike}}
| uuid = 660483f6-8eb3-45be-88a4-327f9d417026
* {{Lacerate}}
| weapon actions = Pommel Strike, Lacerate, Cleave
* {{Cleave}}
| where to find = Looted from [[Zhalk|Commander Zhalk]] at the helm of the [[Nautiloid]] during the [[Prologue]]. Can also be obtained by casting {{SAI|Command (Drop)}} on Commander Zhalk instead of killing him, though his chance of succeeding the {{SavingThrow}} is high.
| special = <!-- List of special features or abilities granted by the weapon. -->
| where to find location = Nautiloid
* '''Ever-burning:''' An arcane flame that cannot be quenched.
| where to find x = -53
** Causes the blade to deal an additional {{DamageText|1d4|Fire}} damage
| where to find y = -391
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| notes = * This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in {{Area|Fire}}.
Dropped by [[Commander Zhalk]] at the helm of the [[Nautiloid]] during the [[Prologue]].
* Both damage dice rolls for this weapon inconsistently gain re-rolls (akin to [[Savage Attacker]]) in the combat log; exactly what causes these re-rolls is unknown.
* This weapon is the earliest "magical" weapon which can be obtained, which means its physical damage component ignores the non-magical slashing [[resistance]] that, for example, the [[Cambion]]s have in the [[Prologue]].
* Although the blade seems to cast light in a small area around the wielder, this does not protect against the [[Shadow curse]].
| bugs = * Sometimes the visual burning effect will stop functioning. Dropping the weapon, picking it up, and then re-equipping it fixes the issue.
 
* The burning effect is not visible in cutscenes.
}}
}}
== Gallery ==
<gallery heights="300px" mode="packed">
File:Everburn Blade ingame.png|Appearance in game
</gallery>
== External links ==
* {{FRWiki|Everburn blade|long}}
[[Category:Sources of Slashing damage]]
[[Category:Sources of Fire damage]]

Latest revision as of 10:24, 5 November 2024

Everburn Blade image

Everburn Blade is an uncommon greatsword that deals additional Damage TypesFire damage.

Description Icon.png

Silent flames surge the length of the blade as soon as it clears the scabbard.

Properties

Damage
Extra damage
D4 Fire.png 1d4 (1~4) Damage TypesFire
Details
Greatswords Greatswords
Rarity: Uncommon
Enchantment: None
 Two-Handed
 Melee: 1.5 m / 5  ft
 Weight: 2.7 kg / 5.4 lb
Price: 130 gp
UID MAG_Fire_AlwaysDippedInFire_Greatsword
UUID 660483f6-8eb3-45be-88a4-327f9d417026

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Pommel Strike Pommel Strike ()

Make a non-lethal attack against an enemy and possibly Daze Daze them.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Where to find

Notes

  • This is one of very few non-Dippable weapons in the game, as its special property functions largely the same as being dipped in Fire Fire.
  • Both damage dice rolls for this weapon inconsistently gain re-rolls (akin to Savage Attacker) in the combat log; exactly what causes these re-rolls is unknown.
  • This weapon is the earliest "magical" weapon which can be obtained, which means its physical damage component ignores the non-magical slashing resistance that, for example, the Cambions have in the Prologue.
  • Although the blade seems to cast light in a small area around the wielder, this does not protect against the Shadow curse.

Bugs

  • Sometimes the visual burning effect will stop functioning. Dropping the weapon, picking it up, and then re-equipping it fixes the issue.
  • The burning effect is not visible in cutscenes.

Gallery[edit | edit source]

External links[edit | edit source]