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Coerced (Condition): Difference between revisions

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(Created page with "{{ConditionPage | effects = * Forced to fight for Nere and takes {{DamageText|1d6|Psychic}} each turn. * Ends upon taking any non-Psychic damage. | type = Charmed }}")
 
(Updated with Patch 7 change)
 
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{{ConditionPage
{{ConditionPage
| effects = * Forced to fight for Nere and takes {{DamageText|1d6|Psychic}} each turn.
| effects = * Forced to fight for Nere and takes {{DamageText|1d6|Psychic}} each turn.
* Ends upon taking any non-Psychic damage.
| type = Charmed
| type = Charmed
| stack id = DOWNED
| stack priority = 0
| status groups = SG_Charmed
| tick type = start turn
| properties = LoseControl, ForceOverhead, OverheadOnTurn
| notes = * As of [[Patch Notes|Patch #7]], this condition no longer ends upon taking non-Psychic damage.
}}
}}

Latest revision as of 21:02, 5 September 2024

  • Forced to fight for Nere and takes 1d6Damage TypesPsychic each turn.

Condition Type Icon.pngCharmed

Properties

Stack ID Stack ID: DOWNED

Status groups Status groups: SG_Charmed

Loses duration Loses duration: start of turn

Stack priority Stack priority: 0

More properties More properties:

Notes

  • As of Patch #7, this condition no longer ends upon taking non-Psychic damage.

Conditions with the same stack ID

Conditions with the stack ID DOWNED, only one of these can be applied at the same time:

Condition Effects

Coerced (Condition) Coerced

  • Forced to fight for Nere and takes 1d6Damage TypesPsychic each turn.

Downed (Condition) Downed

  • If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die die.
  • Any damage you receive while unconscious counts as one failure.
  • If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.

Sources of Coerced