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Boots of Aid and Comfort: Difference between revisions
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{{EquipmentPage | {{EquipmentPage | ||
| | | image = Boots of Aid and Comfort Icon.png | ||
| | | controller icon = Boots of Aid and Comfort Unfaded.png | ||
| description = {{ | | icon = Boots of Aid and Comfort Unfaded Icon.png | ||
| description = {{uncommon|Boots of Aid and Comfort}} are an uncommon pair of [[Boots]] that grant additional [[Hit Points#Temporary Hit Points|Temporary Hit Points]] to creatures healed by the wearer. | |||
| quote = Sturdy and well-worn, these boots make a snug fit on any wearer. | | quote = Sturdy and well-worn, these boots make a snug fit on any wearer. | ||
| type = Boots <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | | type = Boots <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | ||
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields --> | | proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields --> | ||
| | | armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. --> | ||
| | | armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 --> | ||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary --> | | rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| weight kg = 0. | | weight kg = 0.55 | ||
| weight lb = 1.1 | | weight lb = 1.1 | ||
| price = | | price = 70 | ||
| | | uid = MAG_Healer_TempHPOnHeal_Boots | ||
* ''' | | uuid = bc090f4e-ff74-49f6-a3f2-7eb561f57436 | ||
| where to find = | | passives = The Comeback | ||
| special = | |||
| notes = * The target of the healing, not the healer, gets the temporary hit points. | |||
* Healing multiple creatures at the same time (e.g. via {{SAI|Mass Healing Word}}) will grant temporary hit points to all of them. | |||
* Taking a [[Short Rest]] while wearing these counts as healing oneself and grants the temporary hit points to the wearer, but not to other characters benefiting from the same short rest. | |||
* The temporary hit points will still be granted if the wearer directs a healing effect at a target that's already at full hit points. However, they will ''not'' be granted if the target can't be healed for some ''other'' reason, such as being under the effect of {{SAI|Bone Chill}}. | |||
| where to find = Bought or stolen from [[Grat|Grat the Trader]]. | |||
| where to find location = Goblin Camp | |||
| where to find x = -99 | |||
| where to find y = 424 | |||
}} | }} | ||
==Gallery== | |||
<gallery heights="400"> | |||
Boots of aid and comfort dyed.png|[[Dye]]d variations | |||
</gallery> | |||
== External Links == | |||
* {{FRWiki|Boots of aid and comfort|long}} |
Latest revision as of 21:37, 27 October 2024
Boots of Aid and Comfort are an uncommon pair of Boots that grant additional Temporary Hit Points to creatures healed by the wearer.
Sturdy and well-worn, these boots make a snug fit on any wearer.
Properties
- Rarity: Uncommon
- Weight: 0.55 kg / 1.1 lb
- Price: 70 gp
-
UID
MAG_Healer_TempHPOnHeal_BootsUUID
bc090f4e-ff74-49f6-a3f2-7eb561f57436
Special
The wearer of this item gains:
- The Comeback
- When the wearer heals a target, it gains an additional 3 temporary hit points.
Where to find
- Goblin Camp: Bought or stolen from Grat the Trader. X: -99 Y: 424
Notes
- The target of the healing, not the healer, gets the temporary hit points.
- Healing multiple creatures at the same time (e.g. via ) will grant temporary hit points to all of them.
- Taking a Short Rest while wearing these counts as healing oneself and grants the temporary hit points to the wearer, but not to other characters benefiting from the same short rest.
- The temporary hit points will still be granted if the wearer directs a healing effect at a target that's already at full hit points. However, they will not be granted if the target can't be healed for some other reason, such as being under the effect of .
Gallery[edit | edit source]
Dyed variations