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Zephyr Connection: Difference between revisions
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| summary = '''Zephyr Connection''' is a passive feature that binds the weapon to the wielder and creates a thunder explosion when thrown. | | summary = '''Zephyr Connection''' is a passive feature that binds the weapon to the wielder and creates a thunder explosion when thrown. | ||
| description = This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals {{DamageText|3d4|Thunder}} damage in a {{radius|m=6|ft=20}} blast centered on the target. | | description = This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals {{DamageText|3d4|Thunder}} damage in a {{radius|m=6|ft=20}} blast centered on the target. | ||
}} | }} |
Latest revision as of 06:17, 23 March 2024
Zephyr Connection is a passive feature that binds the weapon to the wielder and creates a thunder explosion when thrown.
Description
This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4Thunder damage in a 6 m / 20 ft blast centered on the target.
How to learn
Granted by the weapons: