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Light Hammer +1: Difference between revisions

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| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Light Hammer PlusOne Icon.png
| image = Light Hammer PlusOne Icon.png
| controller icon = Light Hammer PlusOne Unfaded.png
| icon = Light Hammer PlusOne Unfaded Icon.png
| uid = WPN_HUM_LightHammer_A_1
| uuid = d0419aaf-9e20-4029-b8e9-9e1a62661b13
| description =  
| description =  
| quote = A skillful smith decorated the wooden handle with a fine golden filigree.
| quote = A skillful smith decorated the wooden handle with a fine golden filigree.
Line 8: Line 12:
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| type = Light Hammers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Light Hammers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary -->
| rarity = uncommon
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Bludgeoning  
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy =
| light = yes
| light = yes
| loading =
| reach =
| thrown = yes
| thrown = yes
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 0.9
| weight kg = 0.9
| weight lb = 1.8
| weight lb = 1.8
| price = 400
| price = 40
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Concussive Smash
* {{Concussive Smash}}
| where to find = Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* This weapon can be bought from these traders:
** [[Dammon]] in the [[Druid Grove]]
}}
}}
== External links ==
* {{FRWiki|Light hammer|long}}
[[Category:Sources of Bludgeoning damage]]

Latest revision as of 07:00, 2 September 2024

Light Hammer +1 image

Light Hammer +1 is an uncommon, lightly enchanted (+1) variant of the Light Hammers family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

A skillful smith decorated the wooden handle with a fine golden filigree.

Properties

Damage
D4 Bludgeoning.png 1d4 + 1 (2~5) + Strength modifier Damage TypesBludgeoning
Details
Light Hammers Light Hammers
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Light (weapon property) Light
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 40 gp
UID WPN_HUM_LightHammer_A_1
UUID d0419aaf-9e20-4029-b8e9-9e1a62661b13

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.

External links[edit | edit source]